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Posted (edited)

As title, the AI reaction, acquisition and aiming time seems way too short, tracks attached are a simulated low level bombing run and results in mission ending damage (Coolant leak, Oil leak, etc.) nearly 50% of the time on a single pass attack. Is this something that could be tweaked?

 

*I should note that this is with AI set to the lowest possible level, and "Intercept" distance set at around 60%

tank_test_track4.trk tank_test_track5.trk tank_test_track1.trk tank_test_track2.trk tank_test_track3.trk

Edited by Tbirdy
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