Jump to content

Has anyone gotten dynamic foveated rendering to work with Bigscreen Beyond 2e yet?


Recommended Posts

Posted

I have enabled the in-game option and I've been using fixed QuadViews for some time. I have eye tracking working with my BSB2e, but I'm not getting dynamic tracking in-game. I've heard mixed things about support for DFE with BSB2e, but QuadViews lists it as compatible on their GitHub. Just wondering if anyone has gotten it to work.

Posted (edited)

BSB2 SteamVR should expose eye tracking data to SteamVR (I've been in contact with them about this). But I'm not sure which version or if it is public yet.

 

One way to check is to use https://github.com/maluoi/openxr-explorer/releases, and post a screenshot (make sure SteamVR is up and running). This'll tell us whether the BSB2 driver advertises eye tracking (yet) and/or if an API layer interferes.

Edited by mbucchia

I wasn't banned, but this account is mostly inactive and not monitored.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...