MnMailman Posted Tuesday at 04:57 PM Posted Tuesday at 04:57 PM (edited) Trying this campaign again and on this mission, the other Devil flights do not take off from the carrier. My wingman does take off. Latest update applied, no mods applied. This problem did not exist on a prior playthrough of the campaign, pre-latest updates. This is the second mission in the campaign. First one worked correctly. Tasking: Player: OCA on Siri AB. Devil 2: Bravo CAP Devil 3: Bravo SEAD Devil 4: OCA on Bandar Lengeh Devil 5: CAS at India Edited Tuesday at 05:00 PM by MnMailman
Sandman Simulations Posted Tuesday at 06:48 PM Posted Tuesday at 06:48 PM 1 hour ago, MnMailman said: Trying this campaign again and on this mission, the other Devil flights do not take off from the carrier. My wingman does take off. Latest update applied, no mods applied. This problem did not exist on a prior playthrough of the campaign, pre-latest updates. This is the second mission in the campaign. First one worked correctly. Tasking: Player: OCA on Siri AB. Devil 2: Bravo CAP Devil 3: Bravo SEAD Devil 4: OCA on Bandar Lengeh Devil 5: CAS at India Hi, Thanks for reporting. I'll check. Hope the update hasn't broken all the missions 1
Kurnass1977 Posted Tuesday at 07:25 PM Posted Tuesday at 07:25 PM I'm play actually, litterally finished 5 min ago my 11th mission, the Campaign and all work as a clock. I'm also updated to last patch without mods
Sandman Simulations Posted Tuesday at 07:35 PM Posted Tuesday at 07:35 PM 8 minutes ago, Kurnass1977 said: I'm play actually, litterally finished 5 min ago my 11th mission, the Campaign and all work as a clock. I'm also updated to last patch without mods Thanks. So at least not all the missions. As AI flights are identical between all missions any change in AI behavior shouldn't break only one mission.
Sandman Simulations Posted Wednesday at 08:31 AM Posted Wednesday at 08:31 AM 15 hours ago, MnMailman said: Trying this campaign again and on this mission, the other Devil flights do not take off from the carrier. My wingman does take off. Latest update applied, no mods applied. This problem did not exist on a prior playthrough of the campaign, pre-latest updates. This is the second mission in the campaign. First one worked correctly. Tasking: Player: OCA on Siri AB. Devil 2: Bravo CAP Devil 3: Bravo SEAD Devil 4: OCA on Bandar Lengeh Devil 5: CAS at India I tested couple of missions but wasn't able to replicate the issue. Please try the mission again and if still bugged try also skipping that one stage and fly the same mission in the next stage.
MnMailman Posted Wednesday at 02:48 PM Author Posted Wednesday at 02:48 PM 6 hours ago, Sandman Simulations said: I tested couple of missions but wasn't able to replicate the issue. Please try the mission again and if still bugged try also skipping that one stage and fly the same mission in the next stage. Ok, thanks for looking at it. I tried it three times before posting about it, all with the same result. I'll give your second idea a try and if that doesn't work, I'll try a campaign restart and see what happens.
Sandman Simulations Posted Wednesday at 03:46 PM Posted Wednesday at 03:46 PM (edited) 59 minutes ago, MnMailman said: Ok, thanks for looking at it. I tried it three times before posting about it, all with the same result. I'll give your second idea a try and if that doesn't work, I'll try a campaign restart and see what happens. That is weird. Just confirming it was your second dynamic mission and not second including the training intro mission? Are you using the deck crew? Edited Wednesday at 03:48 PM by Sandman Simulations
MnMailman Posted yesterday at 04:32 AM Author Posted yesterday at 04:32 AM 12 hours ago, Sandman Simulations said: That is weird. Just confirming it was your second dynamic mission and not second including the training intro mission? Are you using the deck crew? Correct; second mission after the training one. Yes, I am using the deck crew. I did the first time I did the campaign too.
Sandman Simulations Posted yesterday at 12:52 PM Posted yesterday at 12:52 PM 8 hours ago, MnMailman said: Correct; second mission after the training one. Yes, I am using the deck crew. I did the first time I did the campaign too. Thanks. I tested that mission too with also exactly tasking you had used but Devils still launced.
Kurnass1977 Posted yesterday at 07:09 PM Posted yesterday at 07:09 PM (edited) Don't want hijack the thread, but I've just finished the campaign and when exited from The End mission resulted as failed. Is this normal or need to do something? Thanks Edited yesterday at 07:33 PM by Kurnass1977
Sandman Simulations Posted yesterday at 08:24 PM Posted yesterday at 08:24 PM 1 hour ago, Kurnass1977 said: Don't want hijack the thread, but I've just finished the campaign and when exited from The End mission resulted as failed. Is this normal or need to do something? Thanks Congratulations Don't worry about that. In this campaign mission points only define the next mission and this is the only way to prevent the DCS campaign system giving you a new mission.
MnMailman Posted 21 hours ago Author Posted 21 hours ago (edited) 11 hours ago, Sandman Simulations said: Thanks. I tested that mission too with also exactly tasking you had used but Devils still launced. Sounds good, thanks again. Must just be some strange dcsism on my end. When I get a chance, I'll just restart it and see what happens. That's one of the great things about these campaigns; unlike the scripted ones, they can be different each time. 5 hours ago, Kurnass1977 said: Don't want hijack the thread, but I've just finished the campaign and when exited from The End mission resulted as failed. Is this normal or need to do something? Thanks Well done! That carrier fleet shot at the end is a nice touch, eh? Edited 21 hours ago by MnMailman 2
Kurnass1977 Posted 5 hours ago Posted 5 hours ago 16 ore fa, MnMailman ha scritto: Sounds good, thanks again. Must just be some strange dcsism on my end. When I get a chance, I'll just restart it and see what happens. That's one of the great things about these campaigns; unlike the scripted ones, they can be different each time. Well done! That carrier fleet shot at the end is a nice touch, eh? Yup! 20 ore fa, Sandman Simulations ha scritto: Congratulations Don't worry about that. In this campaign mission points only define the next mission and this is the only way to prevent the DCS campaign system giving you a new mission. Nice to hear this. Thanks again for your products always so immersive. Start think seriously to buy Iron Tide... 1
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