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An F4U-1D Cockpit that Looks and Feels... Right (60° FoV)


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An F4U-1D Cockpit that Looks and Feels... Right (60° FoV).

In an attempt to mitigate the canopy lumber, and to better proportion the wings, as all were somewhat foreshortened w/ the previous 55° FoV settings,

have reset the entire hanger, and Options/System/External field of view, to 60°.

 

Save a 'RAlt+num0' cockpit view angle to get it implanted in the User 'SnapViews' file.

With Notepad++, open C:/user/"user name"/Saved Games/DCS.openbeta/Config/View/SnapViews.lua.

(make a copy first and rename it. e.g. "SnapViews - OEM.lua".

Find the new "F4U-1D" section.

Change (copy/paste):

SnapViews["F4U-1D"] = {
[1] = {-- player slot 1
    [1] = {--LWin + Num0 : Snap View 0
        viewAngle        = 60.000000,--FOV Cockpit Zoom 60.000000 OEM 85.000000 "F4U-1D"
        viewAngleVertical= 0.000000,--VFOV OEM 0.000000
        hAngle            = 0.000000,--    (Snap View)/(Cockpit panel view in)(-30°)
        vAngle            = -30.000000,-- Cockpit View 0.000000, OEM 70.000000
        x_trans            = 0.060000,-- Cockpit View In_Trans 0.060000, OEM 0.150000
        y_trans            = 0.040000,-- Cockpit View Up_Trans 0.040000, OEM 0.030000
        z_trans            = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000
        rollAngle        = 0.000000,
        cockpit_version    = 0,
    },

...
    [13] = {--default view
        viewAngle        = 44.200000,--FOV Cockpit Zoom 44.200000, OEM 85.000000 "F4U-1D"
        viewAngleVertical= 0.000000,--VFOV OEM 0.000000
        hAngle            = 0.000000,--    (View Center)/(Camera Snap View Down)(-30°)
        vAngle            = 0.000000,-- Cockpit View Angle    0.000000, OEM -11.500000
        x_trans            = 0.060000,-- Cockpit View In_Trans 0.060000, OEM 0.150000
        y_trans            = 0.040000,-- Cockpit View Up_Trans 0.040000, OEM 0.030000
        z_trans            = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000
        rollAngle        = 0.000000,
        cockpit_version    = 0,
    },

 

For the Logitec Extreme 3D Pro, with 4 stick head buttons and a hat:

UL (JOY_BTN5) = "camera view down slow"

UR (JOY_BTN6) = "View Center"

LL (JOY_BTN3) = "view left"

LR (JOY_BTN4) = "view right"

Hat (JOY_BTN_POV1_x) = default pan function

 

This provides:

(UL) Instrument Panel view (-30°), w/ additional down views.

(UR) Gunsight view (dedicated)

(LL) Fast Pan - left (over the shoulder from Gunsight view)

(LR) Fast Pan - right (over the shoulder from Gunsight view)

(Hat) Pan - from any view or location

 

Pilot Views - from the F4U Cockpit: (60°FoV)

F4U-x-trans-0-060000-Gunsight.jpg

F4U-x-trans-0-060000-U-Oblique.jpg

F4U-x-trans-0-060000-Gunsight-R-Oblique.

F4U-x-trans-0-060000-Gunsight-L-Back.jpg

F4U-x-trans-0-060000-Panel.jpg

F4U-x-trans-0-060000-Panel-L-Oblique.jpg

F4U-x-trans-0-060000-R-Wing-Oblique.jpg

F4U-x-trans-0-060000-R-Wing.jpg

F4U-x-trans-0-060000-Panel-D-30.jpg

 

Pitch Inertia Mod.:

'F4U-1D.lua' file/'SFM': (added "1" to 'kjz')

894            kjx = 2.25,
895            kjz = 1.00125,

Joystick Curves:

Y Axis = 26

X Axis = 11

Gun harmonization:

All: 300 yds. (900 ft)

Use the inner Gunsight Ring: 100 MIL (100 ft. @ 1,000 ft.)

Average Fighter Wingspan/Fuselage length ~ 35 ft., or 1/3 of the 100 MIL ring.

Give it a try.

 

Bowie

Edited by Bowie
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