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F4U DevGru - Check Control Harmony


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Posted (edited)

F4U DevGru - Check Control Harmony

 

Pitch and yaw inertia in the F4U was somewhat massless and twitchy, not so for Roll.

Tried mitigating with the joystick.

Joystick Curves:

Y Axis = 26

X Axis = 11

Have been messing w/ the 'F4U-1D.lua' as well, to improve Pitch Inertia, specifically '895            kjz = 0.00125,'.

Wanted to see if there was a drag penalty, so put the OEM 'F4U-1D.lua' back in, and then upped the Y-axis curve to '52', a 100% increase from the previously increased '26'.

Actually flew rather nice, except for 3-point landings, where a lot of elevator deflection is required.

Way up on the steep part of the curve, and 'twitchy'.

 

So tried '39', a 50% increase, to flatten the curve at the higher deflections.

Joystick Curves:

Y Axis =39

X Axis = 11

Really nice in precision flying/gunnery, but still a little twitchy in turn fights and at high AOA  landings.

 

So tried '33', to flatten the curve some more.

Joystick Curves:

Y Axis =33

X Axis = 11

Perfect.

 

So, F4U DevGru, could you work on the control harmony.

33/11: would assume a linkage ratio/bellcrank issue.

 

This is getting to be a really great A/C.

 

Bowie

Edited by Bowie
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