Bowie Posted Wednesday at 06:21 PM Posted Wednesday at 06:21 PM (edited) F4U DevGru - Check Pitch and Yaw Inertia Pitch and yaw inertia in the F4U was somewhat massless and twitchy, not so for Roll. Mitigated somewhat with the joystick. Joystick Curves: Y Axis =33 X Axis = 11 Have been messing w/ the 'F4U-1D.lua' as well, to improve Pitch/Yaw Inertia, specifically: '895 kjz = 0.00125,' After some testing: '895 kjz = 0.10125,' Gives the F4U some very nice longitudinal inertia, like there was a huge engine and prop 7+ feet ahead of the main wing spar/CG. Really nice. Give it a try. Bowie Edited Wednesday at 08:28 PM by Bowie
Bowie Posted Thursday at 10:08 PM Author Posted Thursday at 10:08 PM (edited) Update: After further testing, revising this recommendation down 20%: '895 kjz = 0.08125,' Just as stable a gun platform, requires a touch rudder lead for a coordinated turn, and very nice in field combat landings. And behaves much nicer around the boat, which drove the reduction. Same Joystick Curves: Y Axis =33 X Axis = 11 Give it a try. EDIT: The increase in longitudinal inertia - would also require an associate increase in yaw dampening, from the vertical stabilizer. P.S. The 33/11 Joystick Curves - make the OEM FM flyable, both in combat and around the boat. Bowie Edited 23 hours ago by Bowie
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