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F4U DevGru - Check Pitch and Yaw Inertia


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Posted (edited)

F4U DevGru - Check Pitch and Yaw Inertia

 

Pitch and yaw inertia in the F4U was somewhat massless and twitchy, not so for Roll.

Mitigated somewhat with the joystick.

Joystick Curves:

Y Axis =33

X Axis = 11

 

Have been messing w/ the 'F4U-1D.lua' as well, to improve Pitch/Yaw Inertia, specifically:

'895  kjz = 0.00125,'

After some testing:

'895  kjz = 0.10125,'

Gives the F4U some very nice longitudinal inertia, like there was a huge engine and prop 7+ feet ahead of the main wing spar/CG.

Really nice.

Give it a try.

 

Bowie

Edited by Bowie
Posted (edited)

Update:

After further testing, revising this recommendation down 20%:

'895  kjz = 0.08125,'

Just as stable a gun platform, requires a touch rudder lead for a coordinated turn, and very nice in field combat landings.

And behaves much nicer around the boat, which drove the reduction.

Same Joystick Curves:

Y Axis =33

X Axis = 11

 

Give it a try.

 

EDIT:

The increase in longitudinal inertia - would also require an associate increase in yaw dampening, from the vertical stabilizer.

P.S. The 33/11 Joystick Curves - make the OEM FM flyable, both in combat and around the boat.

 

Bowie

Edited by Bowie

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