Bowie Posted October 29 Posted October 29 (edited) F4U DevGru - Check Pitch and Yaw Inertia Pitch and yaw inertia in the F4U was somewhat massless and twitchy, not so for Roll. Mitigated somewhat with the joystick. Joystick Curves: Y Axis =33 X Axis = 11 Have been messing w/ the 'F4U-1D.lua' as well, to improve Pitch/Yaw Inertia, specifically: '895 kjz = 0.00125,' After some testing: '895 kjz = 0.10125,' Gives the F4U some very nice longitudinal inertia, like there was a huge engine and prop 7+ feet ahead of the main wing spar/CG. Really nice. Give it a try. Bowie Edited October 29 by Bowie
Bowie Posted October 30 Author Posted October 30 (edited) Update: After further testing, revising this recommendation down 20%: '895 kjz = 0.08125,' Just as stable a gun platform, requires a touch rudder lead for a coordinated turn, and very nice in field combat landings. And behaves much nicer around the boat, which drove the reduction. Same Joystick Curves: Y Axis =33 X Axis = 11 Give it a try. EDIT: The increase in longitudinal inertia - would also require an associate increase in yaw dampening, from the vertical stabilizer. P.S. The 33/11 Joystick Curves - make the OEM FM flyable, both in combat and around the boat. Bowie Edited October 31 by Bowie
Bowie Posted November 4 Author Posted November 4 Update: After further testing, revising this recommendation down to 25%: '895 kjz = 0.07625,' Still stable as a gun platform, and nicer in field combat landings. Better around the boat as well. Same Joystick Curves: Y Axis =33 X Axis = 11 Bowie
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now