Jump to content

Request - Radar Return Emitters on Roads and other Areas


Recommended Posts

Posted

After flying some AG missions with more modern aircraft I've noticed how ground targets stick out in GMT when the map is barren.

I've tried to counter this by placing civilian units on roads to create radar returns but it's very tedious.

A better solution would be to enable GMT return zones that could be attached to roads or trigger zones to create returns to clutter GMT realistically by simulating traffic or areas with off road vehicle activity.

These would not be false returns that appear randomly, but some representation of ground units confined to specific areas. The ground units need not exist as actual units, though an option for this would also be welcome.

  • Like 4

Awaiting: DCS F-15C

Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files

 

Posted

Yeah...sort of like birds and civilian aircraft.  Anyway, +1 

The only time you have too much fuel is when you're on fire.
=============================
AMD 9950X3D CPU, 96Gb RAM / NVIDIA 5090 / SSD only / VKB STECS Mini+ Throttle / TM Warthog FCS / MFG Rudder Pedals / Physical Cockpit / TrackIR or VR Pimax Super Ultrawide / Win11 Pro 64bit //

Posted

Do you own the F-15E? Put the traffic to high and the ground radar in GMT will show you precisely a map of all the roads being drawn by the civilian cars from the sheer number of them.
Saddly, civilian traffic is underdeveloped going through military ground units etc...

It is a matter more about the radar code rather than the DCS core.

I was referring only about moving things though. I don't know if static clutter makes any interference in GMT on the real stuff.

  • Like 1
Posted
11 hours ago, Czar said:

Do you own the F-15E? Put the traffic to high and the ground radar in GMT will show you precisely a map of all the roads being drawn by the civilian cars from the sheer number of them.

Unfortunately I don't. But it's good to know some modules make an attempt at modeling this. Though I still think having some options outside of the modules makes sense as well

11 hours ago, Czar said:

Saddly, civilian traffic is underdeveloped going through military ground units etc...

It is a matter more about the radar code rather than the DCS core.

I was referring only about moving things though. I don't know if static clutter makes any interference in GMT on the real stuff.

Yes, civil traffic is very simple, with only a density option and one setting for the entire map. Variation across the map would be welcome along with some non road based sources of radar returns.

  • Like 1

Awaiting: DCS F-15C

Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files

 

Posted
1 minute ago, Exorcet said:

Unfortunately I don't. But it's good to know some modules make an attempt at modeling this. Though I still think having some options outside of the modules makes sense as well

It is quite intense on the SE. ''Attempt'' is the wrong word, imo. The SE radar actually is capable of doing so. It is already available on DCS Core, if that's a way to say it.

It is the other modules radar that are not up to par. Cheers!

3 minutes ago, Exorcet said:

Yes, civil traffic is very simple, with only a density option and one setting for the entire map. Variation across the map would be welcome along with some non road based sources of radar returns.

Yes. I agree.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...