Jump to content

EA-18G Electronic Warfare Script – Independent Version (No MIST, Dynamic Respawn Support, Multi-Language)


Recommended Posts

Posted (edited)

美海軍E/A-18G電戰機新電戰莢艙性測過關9月有望服役- 自由軍武頻道

Hi everyone,

After studying Timberwolf’s original EA-18G-style electronic warfare script and testing extensively in my own server environment, I decided to rebuild the system from scratch.
With AI-assisted tooling, I created a fully independent and modernized version of the script.
This new edition keeps the spirit of the original concept, but refactors most of the internal logic to make it cleaner, lighter, and easier to integrate into multiplayer missions.

I’m sharing it here in case anyone finds it useful.

What’s new in this version?

1. Completely removed the dependency on MIST
The script now runs fully standalone.
All vector math, position checks, zone calculations, and utility functions were re-implemented using only the native DCS API.
No more mist.lua required.

2. Full support for dynamic respawn
The jammer system automatically attaches to:
• newly spawned aircraft
• dynamically respawned slots
• any EA-18G player entering the world
No mission-start limitations. Whenever the aircraft appears, the jamming logic initializes instantly.

3. Cleaner architecture and easier configuration
The entire structure was reorganized, including:
• a clear jammer registry
• modular helper functions
• a simplified event dispatch system
• rewritten power/heat simulation
• rewritten suppression logic
• an independent status display manager
This makes the script easier for mission creators to understand, modify, or extend.

4. New multi-language support
All player-visible strings are grouped cleanly. The release includes:
• English version
• Traditional Chinese version
• Simplified Chinese version
Mission builders can simply drop in the variant they prefer.

5. Improved visual feedback
The HUD/message output system was rewritten to:
• avoid overlapping messages
• separate the status line from the suppression line
• maintain stable update intervals
• reduce clutter in multiplayer
This keeps jamming information readable even in chaotic combat.


How to use

Download one of the provided .lua files:

• EA-18G Growler Electronic Warfare Script (English)
• EA-18G 咆哮者電子戰腳本 V1.lua (Traditional Chinese)
• EA-18G 咆哮者電子戰腳本 V1.lua (Simplified Chinese)

In the Mission Editor, add a DO SCRIPT FILE action at mission start.

Players can use the F10 radio menu to:
• enable or disable jamming
• view system status
• configure jamming modes (depending on the version used)

The script automatically handles:
• heat simulation
• power regeneration
• suppression effect
• line-of-sight checks
• message output timing

No additional setup is required.


Notes

This is an independent rewrite inspired by Timberwolf’s idea and design approach.
If you are already using his script, this version serves as a cleaner, more server-friendly alternative.


Download

All three language versions are attached in this post.
Feel free to modify, expand, or further localize them.

If you have suggestions or want additional features, feel free to reply!

EA-18G 咆哮者电子战脚本 V1.lua EA-18G 咆哮者電子戰腳本 V1.lua EA-18G Growler Electronic Warfare Script .lua

Edited by chenliyu0410
adjust
  • Like 2
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...