chenliyu0410 Posted 4 hours ago Posted 4 hours ago Hi everyone, after studying Timberwolf’s original EA-18G-style electronic warfare script and experimenting with my own server environment, I decided to rewrite the system from scratch. With the help of AI-assisted tooling, I created an independent, modernized version of the script. This new version keeps the spirit of the original concept, but refactors most internal logic to make it cleaner, lighter, and easier to integrate into multiplayer missions. I’m sharing it here in case anyone finds it useful.I’m sharing it here in case anyone finds it useful. What’s new in this version? Compared with the previous public script, this version includes several major improvements: 1. Completely removed the dependency on MIST The script now runs fully standalone. All vector math, position checks, zone calculations, and utility functions were re-implemented using pure DCS API and Lua. No more mist.lua required. 2. Full support for dynamic respawn The jammer system automatically attaches to: newly spawned aircraft dynamically respawned slots any EA-18G player that enters the world No more need for mission-start initialization only. No matter when the aircraft appears, the jamming logic activates immediately. 3. Cleaner architecture and easier configuration I reorganized the entire code structure: clear jammer registry modular helper functions simplified event dispatch system rewritten power / heat simulation rewritten suppression logic independent status display manager This version is easier for mission creators to modify or extend. 4. New multi-language support All player-visible strings are cleanly grouped, and the release includes: English version Traditional Chinese version Simplified Chinese version Mission builders can simply drop in the language variant they prefer.Mission builders can simply drop in the language variant they prefer. 5. 5. Improvements in visual feedback The HUD / message outputs were rewritten to:The HUD / message outputs were rewritten to: avoid overlapping messagesavoid overlapping messages separate status line and suppression lineseparate status line and suppression line use stable update intervalsuse stable update intervals reduce clutter in multiplayerreduce clutter in multiplayer This keeps jamming information readable even during chaotic combat.This keeps jamming information readable even during chaotic combat. How to useHow to use Download one of the provided versions:Download one of the provided versions: EA-18G Growler Electronic Warfare Script .lua EA-18G 咆哮者電子戰腳本 V1.lua (Traditional Chinese) EA-18G 咆哮者电子战脚本 V1.lua (Simplified Chinese) In the Mission Editor, add a DO SCRIPT FILE action on mission start. Players can use the F10 radio menu to: enable / disable jammingenable / disable jamming view statusview status configure jamming modes depending on your chosen versionconfigure jamming modes depending on your chosen version The script automatically handles:The script automatically handles: heat simulationheat simulation power regenerationpower regeneration suppression effectsuppression effect line-of-sight checksline-of-sight checks message display controlmessage display control No additional setup is required.No additional setup is required. NotesNotes This is an independent rewrite inspired by Timberwolf’s idea and design philosophy.This is an independent rewrite inspired by Timberwolf’s idea and design philosophy. If you are using his script already, this version is meant to be a drop-in alternative with cleaner integration for server environments.If you are using his script already, this version is meant to be a drop-in alternative with cleaner integration for server environments. DownloadDownload All three language versions are attached in the post.All three language versions are attached in the post. You’re welcome to modify, expand, or localize further.You’re welcome to modify, expand, or localize further. If you have suggestions or want additional features, feel free to reply!If you have suggestions or want additional features, feel free to reply! EA-18G 咆哮者电子战脚本 V1.lua EA-18G 咆哮者電子戰腳本 V1.lua EA-18G Growler Electronic Warfare Script .lua 2
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