Jump to content

Recommended Posts

Posted

F4U-1D: Rudder Curve

 

A straight line curve - is generally too steep for precision rudder input.

And a twisted curve - plus 'Deadzone', flat enough to provide precision, quickly runs into the steep part of the curve and becomes useless, and even detrimental.

This is a 'uge problem for a prop fighter.

 

Solution: Custom Curve

This curve automatically adjusts to the 'Deadzone', which should be set first.

Instead of the useful 10-20% of a regular twisted curve, anchored at 100%, this curve goes to 55%, and then jumps to 100% at the wall.

It provides over 50% of useful precision rudder input, which is generally most of the requirement.

A +/- 300% improvement, and still retains the capacity for full rudder deflection when needed, such as ground handling, or low speed maneuvering, like hammerheads in combat.

DCS-WWII-F4U-Rudder.jpg

Give it a try.

 

Bowie

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...