Bowie Posted 15 hours ago Posted 15 hours ago F4U-1D: Rudder Curve A straight line curve - is generally too steep for precision rudder input. And a twisted curve - plus 'Deadzone', flat enough to provide precision, quickly runs into the steep part of the curve and becomes useless, and even detrimental. This is a 'uge problem for a prop fighter. Solution: Custom Curve This curve automatically adjusts to the 'Deadzone', which should be set first. Instead of the useful 10-20% of a regular twisted curve, anchored at 100%, this curve goes to 55%, and then jumps to 100% at the wall. It provides over 50% of useful precision rudder input, which is generally most of the requirement. A +/- 300% improvement, and still retains the capacity for full rudder deflection when needed, such as ground handling, or low speed maneuvering, like hammerheads in combat. Give it a try. Bowie
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