Bowie Posted yesterday at 02:16 PM Posted yesterday at 02:16 PM P-51D: Rudder Curve A straight line curve - is generally too steep for precision rudder input. And a twisted curve - plus 'Deadzone', flat enough to provide precision, quickly runs into the steep part of the curve and becomes useless, and even detrimental. This is a 'uge problem for a prop fighter. Solution: Custom Curve This curve automatically adjusts to the 'Deadzone', which should be set first. Instead of the useful 10-20% of a regular twisted curve, anchored at 100%, this curve goes to 55%, and then jumps to 100% at the wall. It provides over 50% of useful precision rudder input, which is generally most of the requirement. A +/- 300% improvement, and still retains the capacity for full rudder deflection when needed, such as ground handling, or low speed maneuvering, like hammerheads in combat. Give it a try. Bowie 3 1
Smokin1469 Posted 19 hours ago Posted 19 hours ago (edited) Thanks for posting Bowie. I always knew there was something wonky about the DCS Mustang rudder response but didn't know how to "fix" it until I saw your post. I decided to take a little more incremental approach than you did. I kept everything at the default settings, set my dead zone, then slid the curvature slider over to 33%. I don't have any justification for why 33 other than TLAR (That Looks About Right)! She flies much better now and better mirrors what I remember when I bought a real Mustang flight years ago. I'll keep tinkering but am very satisfied so far. Thanks! Edited 19 hours ago by Smokin1469 Clarity
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