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Posted

P-51D: Rudder Curve

 

A straight line curve - is generally too steep for precision rudder input.

And a twisted curve - plus 'Deadzone', flat enough to provide precision, quickly runs into the steep part of the curve and becomes useless, and even detrimental.

This is a 'uge problem for a prop fighter.

 

Solution: Custom Curve

This curve automatically adjusts to the 'Deadzone', which should be set first.

Instead of the useful 10-20% of a regular twisted curve, anchored at 100%, this curve goes to 55%, and then jumps to 100% at the wall.

It provides over 50% of useful precision rudder input, which is generally most of the requirement.

A +/- 300% improvement, and still retains the capacity for full rudder deflection when needed, such as ground handling, or low speed maneuvering, like hammerheads in combat.

DCS-WWII-F4U-Rudder.jpg

Give it a try.

 

Bowie

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Posted (edited)

Thanks for posting Bowie.  I always knew there was something wonky about the DCS Mustang rudder response but didn't know how to "fix" it until I saw your post.  I decided to take a little more incremental approach than you did.  I kept everything at the default settings, set my dead zone, then slid the curvature slider over to 33%.  I don't have any justification for why 33 other than TLAR (That Looks About Right)!  She flies much better now and better mirrors what I remember when I bought a real Mustang flight years ago.  I'll keep tinkering but am very satisfied so far.  Thanks!

Edited by Smokin1469
Clarity
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