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Posted (edited)

I'm trying to understand what is the default behavior of red ground units (say infantry or light armored vehicles) upon encountering blue ground units/objects.

•They seem to attack by default...is that correct?

I don't think I've ever had much luck using the "fire at point" command.

When I try to use the attack a specific group command, it seems not all of the blue ground units are available.

Another related question:

•is there a way to purge deleted units from the list of available units when it comes to assigning things like trigger zones?

I have taken a mission with many units that I did not want, and deleted those units. The units still show up in the drop-down list for associating trigger zones to unit X. Wondering if there is a way to purge all those from the list. Deleting them did not seem to do that.

 

Thanks

 

Edited by Scarecrow84
Found the "display all units" tool to show hidden objects. There were lots of hidden objects.
  • 2 weeks later...
Posted

They do start to attack by default, BUT there is a switch in the core of DCS called RED ALERT.
You can set it ON or OFF at mission start through the unit’s Advanced Waypoint Actions in mission editor.

If Red Alert is ON, the unit starts the mission fully ready to fire.
If Red Alert is OFF (which is the default), it will only become active once an enemy unit is in line of sight.

For example, a SHORAD system might need around 40 seconds (just an example) to deploy its radar and prepare to fire.
So if Red Alert is OFF, once it detects an enemy it begins that deployment sequence and will fire only after those 40 seconds.
If Red Alert is ON, the unit spawns already deployed and immediately ready to fire.

  • Thanks 1
Posted
11 hours ago, kira_mikamy said:

They do start to attack by default, BUT there is a switch in the core of DCS called RED ALERT.
You can set it ON or OFF at mission start through the unit’s Advanced Waypoint Actions in mission editor.

If Red Alert is ON, the unit starts the mission fully ready to fire.
If Red Alert is OFF (which is the default), it will only become active once an enemy unit is in line of sight.

For example, a SHORAD system might need around 40 seconds (just an example) to deploy its radar and prepare to fire.
So if Red Alert is OFF, once it detects an enemy it begins that deployment sequence and will fire only after those 40 seconds.
If Red Alert is ON, the unit spawns already deployed and immediately ready to fire.

Thanks for the reply.

Is "Red Alert" distinct from Red/Green "alarm states"?

I use the later to set up linked trigger zones to ground units to get them to hold fire until my aircraft is in that TZ.

I'm also wondering how red alert on/off affects ground units like infantry and light armored vehicles...I would imaging they don't fire until coming into view of targets by default...? Maybe it just causes these units to take longer to start firing after coming in to view of targets.

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