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Posted (edited)

Hello,

 

The sun visor is a cool addition for visibility.

But it comes with some implementation downside: the edges of the visor.

 

While we can discuss of, is it normal to be able to see it in VR (yes, IRL we see it, but VR is not a 1:1 implementation of IRL sight, see the HMD render in one eye discussion). This is not what I want to discuss.

I want to discuss about another downside, screenshots.

Visor edges are captured in the mirror. And this is sad 🙁.

 

Can you do something about it ?

Example from a VR mirror 2560*1440 from a G2, right eye.

vlcsnap-2025-11-13-20h22m44s578.png

Edited by Anubis_94
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