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..and I'm not even 1/2 way through.  After playing a few campaigns in the Hornet and the Apache with broken triggers, nonsensical plots and useless, locked loadouts, this is a breath of fresh air.

As someone who can miss designers mission triggers if they are location or time based because I'm "doing something important man", usually fiddling with countermeasures settings or the FLIR, and end up in a dead mission, This hasn't happened to me once yet, even when i took probably 4 x the intended time to refuel, the mission and the AI waited for me to finish fannying around!

It's incredibly frustrating in a campaign to end up circling, hunting the F10 menu, trying to get a mission going if some trigger has been missed.  This hasn't happened to me once yet, and I'm really enjoying the campaign!  This, Rising Squall and the Apache 4 horseman campaign among others, show what can be done within the limitations of the DCS engine.

Great work devs.  Looking forward to your next one.

 

 

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i7 9700k | 32gb DDR4 | Geforce 2080ti | TrackIR 5 | Rift S | HOTAS WARTHOG | CH PRO Pedals

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