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Posted

Thanks to anyone having a look at this preliminary post.

 

I'm at work and cannot post dxdiag or all system info at this point , but i will post that shortly when getting home if requested. I'll post the limited info i know offhand at the end of my bug description here.

 

 

BUG : My DCS sound stutters or sometimes quits altogether . I get continual microsecond skips in the sound.

 

 

I have : Current BIOS

Current Motherboard drivers

Current Video Drivers

Current soundcard drivers

Disabled onboard sound in BIOS

Scoured system for hardware conflicts

 

 

I've read about using nHancer to set up some alternate frame rendering situation, but apparently the version of nHancer i have does seem to have that setting.

 

No other application or game I run exhibits the same problem.

 

System specs for now :

Win XP Pro

AMD 3500+ OC

Nvidia 7950 GT ( not OC )

Asus A8N-SLI Deluxe

2 Gigs Kingston RAM

Creative Fatality Platinum X-Fi PCI-e

Saitek X-52

Track IR3 Pro

CH Pro Pedals

 

 

If anyone has any suggestions or requests for further required information , Im happy to receive them and deliver whats required.

 

 

all the best , Eries

Posted

Are you running Alchemy on the soundcard?

 

You could test removing the soundcard and running on on-board sound to see if we can fix the issue to being the soundcard.

[sIGPIC][/sIGPIC]

Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog

DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules |

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| Life of a Game Tester
Posted

Re: Alchemy - I thought this was for Vista users only.

 

Re: Defaulting back to onboard sound - Good tip , i'll certainly setup to test just that .

 

- Eries

Posted (edited)

I am unsure on the note of Alchemy being Vista only - I only use Vista on my windows machines (the others are Debian GNU/Linux rigs :P ). If that is the case I stand corrected. :)

 

But yes, please do investigate if reverting to onboard changes things. If it does, we'll know it's the soundcard. If that is the case, it would be nice if you could run a couple missions and see if there's any specific point where this problem manifests, to see if there's a specific type of unit or suchlike that causes this unwanted behaviour.

 

Another possibility is that it could be HDD lag that's causing the behaviour - that is, your computer loads the application, runs the mission, and then decides it has not used the HDD for long enough to cause it to power-down the HDD. When it then needs to load a sound it gets a problem because it has to start the HDD first. This could theoretically impact sound as a by-product - say it needs to load a new unit model or texture, has to power-up the HDD, and the resulting delay causes the application to have a hickup that manifests (amongst other things) as a sound glitch.

 

However, the fact that sound sometimes ceases completely would seem to contradict that last hypothesis, but computers are complex machines so one never knows. Do the soundcard check first and report and we'll go from there. DxDiag info would be nice as well, just in case there's something in there.

Edited by EtherealN

[sIGPIC][/sIGPIC]

Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog

DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules |

|
| Life of a Game Tester
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