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Hello, im running on a fairly good computer, but im having some issues with lowered framerate when theres alot of dead ground targets/destroyed buildings on the screen. My guess is either that the smoke particle effect is soaking up alot of cpu if it dosnt use shaders, or that the amounts of lights being lit by all the burning piles makes the game slow down. It would be sweet if there where some options for lowering the complity of the lights, or the amout of particles in the smoke columns, there are some issues with slowdowns when im looking at 2-3 AI ka50's also, with all their lights on, especialy their nav lights and/or anti collision.

 

 

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System Information

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Time of this report: 1/21/2010, 20:43:35

Machine name: TOMTENMONSTER

Operating System: Windows 7 Professional 64-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255)

Language: Swedish (Regional Setting: Swedish)

System Manufacturer: ASUSTeK Computer INC.

System Model: P5N-T DELUXE

BIOS: Phoenix - AwardBIOS v6.00PG

Processor: Intel® Core2 Duo CPU E8500 @ 3.16GHz (2 CPUs), ~3.2GHz

Memory: 8192MB RAM

Available OS Memory: 8190MB RAM

Page File: 1983MB used, 14396MB available

Windows Dir: C:\Windows

DirectX Version: DirectX 11

DX Setup Parameters: Not found

User DPI Setting: Using System DPI

System DPI Setting: 96 DPI (100 percent)

DWM DPI Scaling: Disabled

DxDiag Version: 6.01.7600.16385 32bit Unicode

 

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DxDiag Notes

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Display Tab 1: No problems found.

Sound Tab 1: No problems found.

Sound Tab 2: No problems found.

Sound Tab 3: No problems found.

Input Tab: No problems found.

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