isoul Posted February 2, 2010 Posted February 2, 2010 (edited) I got initiated from another post in the forum and did a little research on the S-13 rocket that the Ka-50 uses in-game. As far as my research went I found 6 variants of rockets which are the following : 1) S-13 : Standard version. Penetration rocket used against bunkers/shelters or runways(penetrates 3m of ground of 1m of reinforced concrete). 2) S-13B : Same as standard version but with larger warhead. 3) S-13T : Same as standard version with two phase warhead(specializes in destruction of aircrafts in shelters). 4) S-13OF: High Explosive/Frag variant. 5) S-13D: FAE(Fuel-Air Explosive) variant, equivalent to 35-40kg TNT 6)S-13DF: FAE(Fuel-Air Explosive) variant, differs in range from D variant I was wondering which one ED modeled and found out that : A) after a search in the forum I 've seen posts that are reffering to S-13 as a penetration (anti-bunker) rocket. B) the 3D-model used in-game is the one of the S-13OF variant(easily distinguished by the long tip which is actually a delay fuze) C) the in-game encyclopedia refers to S-13 rockets but all the specifications(weights, dimensions etc.) are identical to S-13D or S-13DF variants. Apart from these, the in-game explosion animation is quite large for an S-13 penetration rocket(which has only 1.82kg of explosive material). So, does anyone know which variant exactly ED modeled in DCS:BS? Edited February 2, 2010 by isoul
ZaltysZ Posted February 2, 2010 Posted February 2, 2010 There was S-13T prior the patch, however it was listed as S-13OF in mission editor. How is now, I don't know, but it is still listed as OF version. Either it has been silently changed to OF or has been left unfixed, because changelog does not mention S-13 at all. 1 Wir sehen uns in Walhalla.
isoul Posted February 2, 2010 Author Posted February 2, 2010 If S-13OF is modeled the in-game 3D-model is correct but the dimensions, weights and warhead(equivalent to 32.5kg of TNT which are stated in encyclopedia) aren't correct. S-13OF is HE/Frag rocket with 7kg explosive material and 450 fragments (25-35gr each). I haven't found anywhere that this rocket has any significant penetration capabilities as some are stating in the forums(may be have been misled if it was S-13T before patch). Still the blast shown in-game seems extraordinary big for a 7kg HE rocket. Any word from "ED officials" on the matter? There was S-13T prior the patch, however it was listed as S-13OF in mission editor. How is now, I don't know, but it is still listed as OF version. Either it has been silently changed to OF or has been left unfixed, because changelog does not mention S-13 at all.
ZaltysZ Posted February 2, 2010 Posted February 2, 2010 warheads.lua: warheads["C_13"] = -- С-13ОФ HE { expl_mass = 33.0, -- Warhead 33 kg, explosive 7 kg + fragments bonus other_factors = { 1.0, 1.0, 1.0 }, concrete_factors = { 1.0, 1.0, 0.5 }, concrete_obj_factor= 1.0; obj_factors = { 1.0, 1.0 }, cumulative_factor= 0.0, cumulative_thickness = 0.0 }; However, I think expl_mass should not be taken literally (like equivalent of TNT in kg). Instead, it seems like it is just a parameter, which allows to get realistic enough effect. Look at it like at damage_points or something like that, because that number combines damage done by explosion and fragments together. After all, it seems like OF. Wir sehen uns in Walhalla.
isoul Posted February 2, 2010 Author Posted February 2, 2010 Exceptional work ZaltysZ! Looks like the S-13 is S-13OF afterall. Since ED states "Warhead 33 kg, explosive 7 kg + fragments" I have no reason to believe that there is done something by mistake. The number 33 may mean anything and of course can't translate to TNT mass unless a dev says so! The file is interesting to investigate further... wanna check S-8KOM and OFP2! warheads.lua: warheads["C_13"] = -- С-13ОФ HE { expl_mass = 33.0, -- Warhead 33 kg, explosive 7 kg + fragments bonus other_factors = { 1.0, 1.0, 1.0 }, concrete_factors = { 1.0, 1.0, 0.5 }, concrete_obj_factor= 1.0; obj_factors = { 1.0, 1.0 }, cumulative_factor= 0.0, cumulative_thickness = 0.0 }; However, I think expl_mass should not be taken literally (like equivalent of TNT in kg). Instead, it seems like it is just a parameter, which allows to get realistic enough effect. Look at it like at damage_points or something like that, because that number combines damage done by explosion and fragments together. After all, it seems like OF.
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