REL Posted February 14, 2010 Posted February 14, 2010 Hey I have noticed that if I place a couple of "Georgian infantry AK guys" as a static object and shoot at them with the Ka 50 gun they will die after a big explosion not to mention the enormous fire afterwords ... :doh: :cry: well I guess my question is if anybody have an idea how to fix that ??? :(
norm Posted February 14, 2010 Posted February 14, 2010 Thats why people should not carry that many grenades! :doh:
slug88 Posted February 15, 2010 Posted February 15, 2010 Rather than placing them as static objects, try placing them as regular ground units (click the vehicle tab). AFAIK, as static objects they can't even shoot, so I don't know why you'd want to place them that way in the first place. Could be wrong on this, though. [sIGPIC][/sIGPIC]
Speed Posted February 15, 2010 Posted February 15, 2010 In the case that REL wants infantry that do not shoot back, but die realistically, he needs to place them as units that have a very long "time hold", and are visible before start. AI will not target them, though, or so I have heard. Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
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