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Posted

I have tried several times to get the B52 or B1 bombers to drop their bombs on their assigned target such as run ways and buildings, but no joy. I assign the bombers to fly over the way point prior to the target(IP), but after flying over the IP they continue to the next way point with out droping there bombs. I tried adjusting air speed and altitude along with moving the IP closer to the target. I double check the weapons screen to make sure I have selected weapons as well. Any sugestions would be appreciated. Thanks

:helpsmilie:

 

 

(FC2 with the latest patch)

Window 7 64 Home

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HP monitor 2159m full HD

Posted (edited)

daft question, but have you set their tasking to "ground attack" in the dropdown?

Edited by coolts

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Posted

yes, i've set the drop down to ground attack. I even tried pinpoint targeting as well but with no luck yet.

Window 7 64 Home

Hp 180T I7 930quad core

12Gb DDR3 1066mhz SDRAM(6DIMM)

1TB Raid 0(2x 500 SataHDDS

1GB ATI Radeon HD 5770

HP monitor 2159m full HD

Posted

To target buildings

Create a target area box on the waypoint closest to the target. Select "Buildings" as the target. They will drop a pair of bombs one building at a time on each building within the area.

 

To Target Runways

Set "Runway Attack" as the task

Create target area that includes an Airbase. Be sure to select airbase as the target

 

AI will line up with the runway and drop all available bombs on the target

 

To Carpet Bomb an area

Select Ground Attack Task

Create two target areas on the same waypoint, both set to "point"

 

AI should drop all their bombs in a line between the first and second point. Let it be known that if they will drop ALL of their bombs. So if you set the two points close enough they will drop an excessive amount of bombs.

The right man in the wrong place makes all the difference in the world.

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Posted

It would be great if we could get some sort of script pack.

 

SBSmac created and maintains a fantastic script pack for Arma2.

 

It would be really cool if we had something similar to use in the Lockon/DCS editor.

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