GGTharos Posted June 17, 2010 Posted June 17, 2010 400mm is the maximum possible penetration; usually the real value is less due to inefficiencies such as a non-perpendicular impact. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
isoul Posted June 17, 2010 Posted June 17, 2010 (edited) 400mm is the maximum possible penetration; usually the real value is less due to inefficiencies such as a non-perpendicular impact. I agree! I am stunned that someone bothered to simulate this using this way while other "inaccuracies" are present. Any other info on the coefficients and their importance? Edited June 17, 2010 by isoul
GGTharos Posted June 17, 2010 Posted June 17, 2010 It is not. AFAIK the simulation of the actual explosive itself isn't that complex. You simulate it by setting penetration to some average value (for now). [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
isoul Posted June 18, 2010 Posted June 18, 2010 (edited) From a quick test I 've done, the coefficient that seems to affect the area that the damage is applied, is the HE1 which is multiplied by expl_mass. Of course the expl_mass value is the most important because its the actual damage done but the HE1 is very important too since it may degrade or multiply the damage effect. I 'LL CONTINUE THIS IN A NEW THREAD IN RESEARCH Edited June 18, 2010 by isoul
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