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Posted

So Im just messing about with the ED plug ins, Ive got 3ds Max 7, and I installed the plug ins just as the read me said, by dragging the .dlls to the root folder of Max and then dragging the files in the plugins folder to the plugins folder in Max. Everything seems to be working, then I make a small test model something like a box, and export it to a .lom file, no problems so far, I name the file F18A.LOM and replace the file that is located in the Bazar\World\Shapes folder. I then start the game up, load a custom mission with an F-18, to have a look at my "model", and nothing shows up... I have tried assigning materials to the model in max as well, but still nothing.

 

If anyone has any idea as to what I have done wrong Id be really happy if you can steer me in the right direction :)

Posted

In some cases it is not enough to just add a material to your object. You must also add a texture file to your material (in the diffuse channel). This texture must be in either bmp or tga format and must be placed in the bazar/temptexture folder of lockon (for testing purposes)

 

Also it could be a case of scale. Its important that the system unit scale is set to 1 unit = 1 meters. Then you must make sure the object you created is of a "reasonable" scale so you can see it. If its too big, you will be inside the model from F2 view and wont be able to see it. If its too small, it will be.. well too small to see.

Posted

Thanks for the reply Crow, Ive tried adding a texture to the model, and placing the .bmp in the temptexture folder, but still nothing. The system unit scale is set to one unit = one meter, so that shouldnt pose a problem either... The box is about 20m x 6m, so it should show up.

 

I dont remember having any problems like this when I made models for FC.

Posted

Finally got it to work, apparently "export selected" doesnt work, but just "export" did. Thanks for the help Crow :)

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