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Posted

can someone tell me what I change entries in FC2 has to make the MiG-29K flyable the skins and the 3d model of FC1.12 I have:helpsmilie::helpsmilie::helpsmilie:

Posted

The 3D model an the textures are from Flanker 2.5...

 

Flanker 3d model is very very low poly...

 

For make it flyable you just need to create a command folder for your stick, and adjust the human cockpit value from 0 to 1.

 

They have other little thing to do but i'm don't remember all

/

  • 1 month later...
Posted

I don't get the MiG-29K showing up in my FC2 at all. I have the old 1.02 version 279KIAP mod on HDD so was wondering if I can adapt the oblomok and skins files of that somehow to get the K showing in game just as an AI a/c?

Posted

Hi,

 

I don't get the MiG-29K showing up in my FC2 at all. I have the old 1.02 version 279KIAP mod on HDD so was wondering if I can adapt the oblomok and skins files of that somehow to get the K showing in game just as an AI a/c?

 

You can still use the old shape files, but the rest of the 1.02 mod won't work in FC2. In order to get the MiG-29K into the 1.02 version of Lock-on, I modified several XML files, but FC2 is based on the Black Shark world and like this it uses lua scripts instead.

 

I made this "quick-mod" for FC2:

http://www.279kiap.dk/zips/MiG-29K_modFC2.zip

 

....no installer, so you will have to place the files manually :)

 

Note that in:

 

\Config\Input\Aircrafts\mig-29k

 

...it is the entire "mig-29k" folder that needs to be copied to the game's "Aircrafts"-folder.

JJ

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