Shnowman Posted October 3, 2010 Posted October 3, 2010 can someone tell me what I change entries in FC2 has to make the MiG-29K flyable the skins and the 3d model of FC1.12 I have:helpsmilie::helpsmilie::helpsmilie:
Pougatchev Posted October 3, 2010 Posted October 3, 2010 The 3D model an the textures are from Flanker 2.5... Flanker 3d model is very very low poly... For make it flyable you just need to create a command folder for your stick, and adjust the human cockpit value from 0 to 1. They have other little thing to do but i'm don't remember all /
vanir Posted November 4, 2010 Posted November 4, 2010 I don't get the MiG-29K showing up in my FC2 at all. I have the old 1.02 version 279KIAP mod on HDD so was wondering if I can adapt the oblomok and skins files of that somehow to get the K showing in game just as an AI a/c?
Alfa Posted November 4, 2010 Posted November 4, 2010 Hi, I don't get the MiG-29K showing up in my FC2 at all. I have the old 1.02 version 279KIAP mod on HDD so was wondering if I can adapt the oblomok and skins files of that somehow to get the K showing in game just as an AI a/c? You can still use the old shape files, but the rest of the 1.02 mod won't work in FC2. In order to get the MiG-29K into the 1.02 version of Lock-on, I modified several XML files, but FC2 is based on the Black Shark world and like this it uses lua scripts instead. I made this "quick-mod" for FC2: http://www.279kiap.dk/zips/MiG-29K_modFC2.zip ....no installer, so you will have to place the files manually :) Note that in: \Config\Input\Aircrafts\mig-29k ...it is the entire "mig-29k" folder that needs to be copied to the game's "Aircrafts"-folder. JJ
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