power5 Posted October 24, 2010 Posted October 24, 2010 (edited) Anyone who wants to try my mission and tell me if it crashes your system? It is still VERY much a WIP but I like having a bunch of stuff going on, not just the stuff that pertains to my A10 mission. But, all I have been able to program in so far is the immediate A10 aspect and it keeps crashing a few minutes in. I have staggered starts for units but something keeps killing it. Not at the same time every time I load it either. Not sure if there is a bug in an object, or a bug in a certain action. Or, maybe its just my machine dieing because it does not have enough ram or something. Anyway, here it is if you would like to try it on your machine. Maybe give some pointers on how to improve it as well. This is just the first mission of the campaign, but cant get through it even. I have removed half of the ground forces and nothing has changed. Any insight would be great.Act of War_v1_1.miz Edited October 28, 2010 by power5 updated mission [sIGPIC][/sIGPIC] Aaron i7 2600k@4.4ghz, GTX1060-6gb, 16gb DDR3, T16000m, Track IR5 BS2-A10C-UH1-FC3-M2000-F18C-A4E-F14B-BF109
Geskes Posted October 24, 2010 Posted October 24, 2010 I have downloaded it and will check. I can tell from experience that if you set a command or task in the advanced tab but forgot to finish the statement (it will read e.g. Engage group - (nil)) then the program will crash when the AI object tries to execute the incorrect command. I7920/12GBDDR3/ASUS P6T DELUXE V2/MSI GTX 960 GAMING 4G /WIN 10 Ultimate/TM HOTAS WARTHOG
power5 Posted October 24, 2010 Author Posted October 24, 2010 Will check actions, but I think they were all completed statements. I only know how to pick the drop downs and select units and groups. No idea how the conditions work or how to write lua expressions. [sIGPIC][/sIGPIC] Aaron i7 2600k@4.4ghz, GTX1060-6gb, 16gb DDR3, T16000m, Track IR5 BS2-A10C-UH1-FC3-M2000-F18C-A4E-F14B-BF109
Geskes Posted October 24, 2010 Posted October 24, 2010 I tried it three times and all times the mission crashed about 6 minutes in. Tried to delete the blacksharks spawning at 6:05h because I thought maybe they are the culprit but still crash at around 6 minutes into mission. I had something like this in a mission I made as well and in my case there was a predator taxying to take-off :huh: that made the mission crash when it reached the runway for some reason. Honestly wouldn't know what is causing the crash in your mission. I7920/12GBDDR3/ASUS P6T DELUXE V2/MSI GTX 960 GAMING 4G /WIN 10 Ultimate/TM HOTAS WARTHOG
power5 Posted October 24, 2010 Author Posted October 24, 2010 (edited) I just added my predator back because I thought it was causing a crash too. Now the mission worked. I went in and double checked all the actions and deleted some of the generic CAS or whatever actions and just kept my attack target actions. Seems to have worked. Not sure why my tanks just sit and get picked off by the HIND though. AAA does not attack either. Thanks for trying it out. I played your gauntlet and got lucky enough to get through all the AAA once. But, missed the target with rockets and barely made it out of the canyon to get home. The last couple SAM got me and took out half a wing. Made it back and landed though. TRK file says differently now. Not sure why that happens. Here is the version that worked for me the first time. Going to let it run again to see what happens. Then if it works I may try to actually fly the mission instead of watching. Edited October 26, 2010 by power5 removed mission [sIGPIC][/sIGPIC] Aaron i7 2600k@4.4ghz, GTX1060-6gb, 16gb DDR3, T16000m, Track IR5 BS2-A10C-UH1-FC3-M2000-F18C-A4E-F14B-BF109
Geskes Posted October 24, 2010 Posted October 24, 2010 This one works! Those hinds sure were kicking some ***! Tomcat altitude seems to be to low to effectively shoot missiles, he shoots them in the ground. Going to watch rest of your scenario now :P Nice action! I7920/12GBDDR3/ASUS P6T DELUXE V2/MSI GTX 960 GAMING 4G /WIN 10 Ultimate/TM HOTAS WARTHOG
power5 Posted October 24, 2010 Author Posted October 24, 2010 Yeah, need to get him higher. Even when he doesn't shoot them into the ground the HIND can avoid just about every missile. Then the HIND take out the tomcat with their missiles!!! Predator does not attack his target for some reason and will not land. Pulls out at the last second for some reason. F4 flight did take out the Ka50 left over which were just loitering for some reason not attacking either. Then the F4 went home without attacking their main mission. Must have been bingo or something. Will move them to a closer airport I guess. No one is able to take out the battleship, so I am going to make that my mission somehow. Not sure if 6 mav will take one out, but going to try. [sIGPIC][/sIGPIC] Aaron i7 2600k@4.4ghz, GTX1060-6gb, 16gb DDR3, T16000m, Track IR5 BS2-A10C-UH1-FC3-M2000-F18C-A4E-F14B-BF109
Geskes Posted October 24, 2010 Posted October 24, 2010 I dont think that is a good idea considering the engagement range of the battleships vs. mavericks. You need a dedicated anti-ship strike with long-range antiship missiles to do that. Last time i watched it the tomcat took out all the hinds and survived. But your choppers are all going suicide on the area where the battleship is and where the su-25's take off. You can't have them close like that on an area crawling with air defences especially since its only an apache, a cobra and a kiowa. You need way more assets to take down the battleship and the defences on that airfield. Dedicated SEAD strike is needed, maybe some F-18's from carrier :) would be nice in the total picture. The predator doesnt attack because it is set to attack map object, which is meant for attacking scenery objects on the map like buildings and bridges. Storyline is good idea I think and the setting with the bays is a good area, it looks really nice with water on high. I7920/12GBDDR3/ASUS P6T DELUXE V2/MSI GTX 960 GAMING 4G /WIN 10 Ultimate/TM HOTAS WARTHOG
power5 Posted October 25, 2010 Author Posted October 25, 2010 The HIND are destroying any Fighter CAP, and the apache and cobras I send against them in all my times watching. Switched to an F15C and it was only able to take down one before they took him down. I originally had some anti ship a/c but the ships usually shredded the missiles 75% of the time, so it would still be little vs the battleship. I am going to keep tweaking it, and maybe get some anti ship to come in. Then player would need to set up and be ready to attack when the ship is taken down, and possibly if not. I have tweaked it since the one you got. Predator now attacks. I have it bombing a name now, so its doing its job. [sIGPIC][/sIGPIC] Aaron i7 2600k@4.4ghz, GTX1060-6gb, 16gb DDR3, T16000m, Track IR5 BS2-A10C-UH1-FC3-M2000-F18C-A4E-F14B-BF109
power5 Posted October 25, 2010 Author Posted October 25, 2010 (edited) Okay, still working for me after a few changes and a german tornado taking out the battleship. Now question. I have a new Havok flight to depart at 45 minutes after start. I also placed a stationary one where they will spawn. I want the drone to be the target and if destroyed the actual havok flight would not spawn. This is plus the destruction of all forces will constitute a victory. This will be a long mission with a few rearms possibly. The hardest part will be rounding up the moving convoys if they get away. Attached file is pretty much finished I think. Just need to know how to designate targets for mission success. Edited October 26, 2010 by power5 removed mission [sIGPIC][/sIGPIC] Aaron i7 2600k@4.4ghz, GTX1060-6gb, 16gb DDR3, T16000m, Track IR5 BS2-A10C-UH1-FC3-M2000-F18C-A4E-F14B-BF109
andysim Posted October 25, 2010 Posted October 25, 2010 Ive also had problems with the Predetor. If I select "start airbourn" I get an crash at mission loading. If I start it from the ramp or runway all is well. Ive posted about it on the AI thread.
power5 Posted October 25, 2010 Author Posted October 25, 2010 My predator starts airborne just fine. [sIGPIC][/sIGPIC] Aaron i7 2600k@4.4ghz, GTX1060-6gb, 16gb DDR3, T16000m, Track IR5 BS2-A10C-UH1-FC3-M2000-F18C-A4E-F14B-BF109
Geskes Posted October 25, 2010 Posted October 25, 2010 Pretty easy, just set a trigger which activates a flag if the drone is killed. Then on the trigger which spawns the havoks you add the rule "flag is false" and set the same flag ID as you set at the drone kill trigger. Now the havoks should only spawn if the drone is still alive. You could even add to that by having a switch waypoint command with a condition. Set condition also at the same flag ID and set the waypoint it will switch to, to the land waypoint. Now they will RTB if the drone gets destroyed while they are enroute. You can set victory conditions in the menu below the trigger menu in the left side bar of the editor. I7920/12GBDDR3/ASUS P6T DELUXE V2/MSI GTX 960 GAMING 4G /WIN 10 Ultimate/TM HOTAS WARTHOG
power5 Posted October 25, 2010 Author Posted October 25, 2010 (edited) Yup, figured out triggers I think. Did not do a flag though. I put a trigger that if drone is dead, group deactivates. Not sure what that does though, sounded good. :) If the Havoks get airborne they are fine. Idea is that taking out the drone kills the flight before the pilots can get in them. I put in the mission goals but now the mission is broken again and cant get to the 45 minute mark when the havok are supposed to spawn. Not sure what I broke this time. Getting frustrating though. :) Will attach if you want to try it again. At least one person is testing it for me. :) Bed time, more work tomorrow I guess. Learning the editor has taken me longer than learning the Jet. :doh: Edit:removed mission Edited October 26, 2010 by power5 [sIGPIC][/sIGPIC] Aaron i7 2600k@4.4ghz, GTX1060-6gb, 16gb DDR3, T16000m, Track IR5 BS2-A10C-UH1-FC3-M2000-F18C-A4E-F14B-BF109
power5 Posted October 26, 2010 Author Posted October 26, 2010 (edited) Ok, if someone can help please. Some of my tanks do attack, some do not. Only with guns also. I know I have been blasted by tank cannons in BS. They all have the same ROE, weapons free, open fire. Still have to tweak the good guy helo flights as they were running in before the ship was destroyed. I set a trigger to activate when the battleship is dead, but how do I make them spawn and activate instantly after battleship is destroyed? I made it over 25 minutes into the mission before a game crash. It crashed when I left F10 mode and went to F2 to see some action. I do not think its a programming issue, I think it may be a lack of hardware (in sig) causing crashes. Seems to happen at explosions. How can I determine that? Is there a report I can run after a crash? The trk is not generated when I crash back to the debriefing screen. Anyway, attaching newest mission version. Edit: Made some more changes and still can not figure out how to make the helo flights hold till the battleship is destroyed. I read in the BS manual about a hold time, but do not see where that is in the A10 Editor. I think that is the last of my programming issues. Then to figure out what hardware I need to be able to run this mission without crashing. I have 2 empty ram slots if that will help. For the next part of the campaign I will be scaling down the action. This is just a brutal opening battle. Edited October 28, 2010 by power5 updated mission in last post [sIGPIC][/sIGPIC] Aaron i7 2600k@4.4ghz, GTX1060-6gb, 16gb DDR3, T16000m, Track IR5 BS2-A10C-UH1-FC3-M2000-F18C-A4E-F14B-BF109
Geskes Posted October 26, 2010 Posted October 26, 2010 Tell the helos to orbit in Circle mode at a waypoint. Set the stop condition to be a user flag. Activate the flag by trigger when the BS is destroyed. ("once > unit dead (Battleship) > set user flag" in trigger menu) I7920/12GBDDR3/ASUS P6T DELUXE V2/MSI GTX 960 GAMING 4G /WIN 10 Ultimate/TM HOTAS WARTHOG
power5 Posted October 27, 2010 Author Posted October 27, 2010 Will try that tomorrow and then hope I can play the mission through but I suspect a crash is inevitable. [sIGPIC][/sIGPIC] Aaron i7 2600k@4.4ghz, GTX1060-6gb, 16gb DDR3, T16000m, Track IR5 BS2-A10C-UH1-FC3-M2000-F18C-A4E-F14B-BF109
power5 Posted October 28, 2010 Author Posted October 28, 2010 (edited) I got them to circle yay. Watched the whole thing unfold till about 25minutes in. Then I clicked off the sim accidentally and crashed the mission. Grrrrrrr. Now that I am getting better at the ME, I think I may go over to my BS install and make a good one. At least it wont crash on me every 5 minutes. :mad: Need to keep up my practice in BS anyway. :book: Anyone interested in a big battle is free to download and comment. I need a mic so I can add some audio. I have a few text messages in the mission now but it needs more. Adding final mission so far. I noticed that the taxi way to the runnway grabs my plan if I slowed down too much. :doh: Keep enough speed to do a rolling takeoff. Hope you have a good system. I had my system on low and was doing well till taken out by SAM at runway. :joystick: As I watched the AI fight, I crashed. :mad: Edited October 28, 2010 by power5 moved mission to first post [sIGPIC][/sIGPIC] Aaron i7 2600k@4.4ghz, GTX1060-6gb, 16gb DDR3, T16000m, Track IR5 BS2-A10C-UH1-FC3-M2000-F18C-A4E-F14B-BF109
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