epokha Posted November 6, 2010 Posted November 6, 2010 Hi everyone, This might be a dumb question.... Sometimes the steerpoints are up in the air, so when i slave the TGP to steerpoint its up in the air. Its a pain in the arse to slew it all the way down (if I can find the point on the ground). Is there an easy way to get it to point at the ground underneath the steerpoint? Thanks! AMD 3600X- 32GB RAM - Gigabyte Geforce RTX 2080Ti - 512GB NVme Samsung 830 256Gb 840 256Gb SSD - Track IR 4.0 + TrackClip Pro - Thrustmaster HOTAS Warthog - WarBRD base mount and extention - Simped F16/USB (Stolen!) - Thrustmaster T-flight pedals (spew) DCS KA-50 Blackshark 1 & 2; DCS P-51 Mustang; DCS A-10C Warthog; DCS UH-1 Huey; DCS F-86F; DCS Mi-8MTV2; DCS Mig-21bis; DCS: AV-8b; DCS: Spitfire IX; DCS: NS430; DCS: Combined Arms; Lock On Flaming Cliffs 3; Rise of Flight; IL2:1946;
kylania Posted November 6, 2010 Posted November 6, 2010 Make your steerpoints on the ground in the editor. :) Or use the HUD to place one, it slews faster I think. [sIGPIC][/sIGPIC] Christmas Cheer - A Landing Practice Mission : Beta Paint Schemes : HOTAS Keyboard Map : Bingo Fuel - A DCS A-10C Movie
Bahger Posted November 6, 2010 Posted November 6, 2010 Place the steerpoints at the desired altitude AGL/MSL in the editor or briefing screen. If it's a target steerpoint, place it at o AGL.
StrongHarm Posted November 6, 2010 Posted November 6, 2010 You can also hit the data rocker on the Up Front Controller that's just below the HUD. This allows you to dynamically alter the altitude of the waypoint. You'll find the altitude of the waypoint next to the distance... for instance it will say 10/3000 denoting the waypoint is 10 miles away and the altitude is 3000. Be aware that steerpoints aren't really efficient for targeting since they show the point you're traveling to to include altitude. What I like to do is hit chinahat up long to slew all sensors to the SPI (sensor point of interest), which is currently the steerpoint. I then slew down to the ground using the HUD or the TGP. Hit TMS forward long to make that point the new SPI. I take it a step further by making a distant mark point at that SPI (TMS right short) then slew around to other targets and make more marks. You can then set your SteerPoint Knob in your Avionics panel to Mark instead of FLT PLAN. You'll now be able to switch through markpoints as you did waypoints. You can then go to waypoint B for instance (which is a tank for instance) then hit ChinaHat forward long to slave all sensors to that tank. It's very easy then to switch to your next mark (a truck for instance) and slave all sensors to that for targeting. I would encourage you to read the manual all the way through. I'm really glad that I did. 1 It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
epokha Posted November 6, 2010 Author Posted November 6, 2010 Thanks everyone! Yeah, i have read the manual. I'm just in the practice phase atm so I'm slack with going into the mission editor :P Great answering :D Thank you AMD 3600X- 32GB RAM - Gigabyte Geforce RTX 2080Ti - 512GB NVme Samsung 830 256Gb 840 256Gb SSD - Track IR 4.0 + TrackClip Pro - Thrustmaster HOTAS Warthog - WarBRD base mount and extention - Simped F16/USB (Stolen!) - Thrustmaster T-flight pedals (spew) DCS KA-50 Blackshark 1 & 2; DCS P-51 Mustang; DCS A-10C Warthog; DCS UH-1 Huey; DCS F-86F; DCS Mi-8MTV2; DCS Mig-21bis; DCS: AV-8b; DCS: Spitfire IX; DCS: NS430; DCS: Combined Arms; Lock On Flaming Cliffs 3; Rise of Flight; IL2:1946;
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