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Posted (edited)

I am working on a training tool which is nearing completion. Today I did some voices and a gazillion triggers.

 

There are a couple of things I still need to implement and I am kind of stuck.

 

1. Scoring system

An essential part of the training would have to be scoring but I cannot get it to work. I am using mission goals with scores attached to it based on flag conditions. Where would this score have to show up? I don't see it with percentage completed or in the debriefing so how do I define goals properly? Also the player score less and more conditions, are they for use with scoring based on kills or can I attach my own goals to that, so for example if player scores more then 90 points from mission goals he gets a perfect message?

 

2. Flight paramater evaluation.

For trigger conditions you can select for example "unit bank in limits". So when does this condition become true exactly? I am wondering if you can use it with a continous trigger and a "flag on" action in a way that the trigger will fire and set the flag true if the bank is within the limits specified and the other conditions in the trigger are also met. I cannot get it to work. If I set it for pitch for example with a continuous trigger and a 1 second control message as action and a limit of min:7.5 and max:12.5 it will fire and keep firing even if I am diving with -40 degrees pitch, so what is going on here? I do not want to use once triggers because I want to recycle the triggers for multiple events and reset the used flags afterwards to save a lot of trigger work. Would this be possible?

 

Much appreciating any help.

Edited by Geskes

I7920/12GBDDR3/ASUS P6T DELUXE V2/MSI GTX 960 GAMING 4G /WIN 10 Ultimate/TM HOTAS WARTHOG

Posted

1. Not sure how "player score" is done. I'm thinking it might be based on how player scores appear in MP. But again, im just guessing. If you are using offline you can check what the score is by pressing the score key. Which is usually the quotes key. '

 

Negative scores work, at least they did in BS, but they won't show up as such, they will simply read "0%"

 

Mission scores are rather fun to play with, as they are basically a math counter. Once a condition is true the score is immediately accurate, if the same condition becomes false, however many points is was worth is automatically subtracted. You can use multiple flags to count multiple conditions. Use flag 1 to count values for red, the use triggers to store the values, turn flag 1 off, and flag 2 on and you can count something else.

 

2. Don't know havn't tried it yet. Perhaps try switched condition, where it fires only if it has been false.

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Posted

Hey Grimes, many thanks again for your insight.

 

I figured out now what was wrong with the scoring, I am supposed to put them as "offline". I thought it meant offline as in not active but of course it means offline gameplay. :doh:

I7920/12GBDDR3/ASUS P6T DELUXE V2/MSI GTX 960 GAMING 4G /WIN 10 Ultimate/TM HOTAS WARTHOG

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