Ripcord Posted December 2, 2010 Posted December 2, 2010 Is there a decent campaign builder manual or guide out there? I thought I remember seeing one for FC2 somewhere... I am assuming it is essentially unchanged in A10C? Just wanting to understand a little more how 'next missions' are selected at each stage. Ripcord [sIGPIC][/sIGPIC]
Ripcord Posted December 2, 2010 Author Posted December 2, 2010 This was a useful post that I had gotten in reference to FC2 campaign builder -- I guess this is basically the same? http://forums.eagle.ru/showthread.php?t=57449 This part in particular is key: The main limitations you have one planning/building your campaign are: * Scores only track to the next stage, and not beyond. This makes it quite difficult to do branching campaigns, but it can be done by being careful with the scores. * The score is the ONLY way to pass any kind of state information between stages. But, you do have 49 ways of saying "the player won" and 49 ways of saying "the player lost". * 50 points is a magical number: the only way to prevent the player moving forward a stage without moving backwards. However, it's also annoying: you completely lose the one piece of state information you previously had if the player ends a mission with 50 points. [sIGPIC][/sIGPIC]
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