Sabre-TLA Posted September 28, 2015 Author Posted September 28, 2015 Yes it was fixed in the latest package (V1.5) however the flares are parachute flares so they tend to drop straight down with little forward momentum. To be successful drop them when you are directly over the waypoint or target. They don't have the same kinetic forward energy as a bomb drop so it takes a little bit of finesse to get them to drop right on top of the targets (and hit the appropriate trigger zone). Report back if you continue to have issues as another update may have changed the behavior again. MapleFlagMissions - Read Our Blog for Updates
Gliptal Posted September 29, 2015 Posted September 29, 2015 Are you expecting any compatibility problems or broken missions if DCS 1.5?
Gliptal Posted September 30, 2015 Posted September 30, 2015 (edited) After four tries the landing trigger in BFT08 won't fire. I land perfectly safe, with no damage, and simply nothing happens. I also tried taxiing out of the runway but still nothing. I'll "try" going long and damaging the aircraft next. EDIT: I've attached a track.BFT08.rar Edited September 30, 2015 by Gliptal
Sabre-TLA Posted September 30, 2015 Author Posted September 30, 2015 Could be a game update broke the trigger. I'll retest it tonight and produce a fix if it has. MapleFlagMissions - Read Our Blog for Updates
Sabre-TLA Posted October 1, 2015 Author Posted October 1, 2015 I've updated both the practice mission package and the campaign package to correct an issue in BFT08 - Emergencies. It appears a game update effected the altitude triggers so I've removed those checks in the landing zone triggers. Provided you land and stop on the runway at the X divert field or land and park within the Kobuleti Airbase the triggers should fire. Your mission key and password can be used to install these updated packages and your campaign progress will not be impacted as it is recorded in your logbook. Please report any further issues to this thread or via email to mapleflagmissions@gmail.com MapleFlagMissions - Read Our Blog for Updates
jasonstory44 Posted October 4, 2015 Posted October 4, 2015 Anyone tried or had any issues with the three A-10 c Campaigns in the beta 1.5? Win 10 Pro, Intel i9 9900k overclocked to 5.1 (water cooled), 64 gb Corsair Dominator platinum RAM (3444 MHz) Titan RTX overclocked and water cooled 1.1 TB SSD 2 TB M.2 SSD TM Warthog Stick and throttle MFG Crosswinds Reverb VR Buttkicker LFE, SimShaker, Jetseat. All DCS modules
P5138 Posted October 4, 2015 Posted October 4, 2015 I attempted the first mission in the BFT Campaign in 1.5, but it ended in failure: First, the 15 minutes for the startup sequence seemed too long, but I didn't have a stopwatch to check, then there were A10s in odd places on the taxiways, after that one of the fuel trucks drove through one of the Hogs, causing it to burst into flames and the pilot to eject (perfectly timed with the VO on the bustle of an airport), and then the mission ended with a U rating after I sat for 5 minutes waiting for the shutdown verification. Oh! And this happened while I was waiting: I don't know if it was 1.5 or a fluke.
Sabre-TLA Posted October 4, 2015 Author Posted October 4, 2015 Nice! I guess the missions don't transfer directly without some massaging. We will be reviewing and updating all the missions to make them functional for the official release. We may wait for BETA fixes before updating our mission files but it depends on the issue and user demand. We have noticed other mission transfer related issues but I expect them all to be fixable (including fixes to the BETA release itself). MapleFlagMissions - Read Our Blog for Updates
Gliptal Posted October 4, 2015 Posted October 4, 2015 I attempted the first mission in the BFT Campaign in 1.5, but it ended in failure: First, the 15 minutes for the startup sequence seemed too long, but I didn't have a stopwatch to check, then there were A10s in odd places on the taxiways, after that one of the fuel trucks drove through one of the Hogs, causing it to burst into flames and the pilot to eject (perfectly timed with the VO on the bustle of an airport), and then the mission ended with a U rating after I sat for 5 minutes waiting for the shutdown verification. Oh! And this happened while I was waiting: I don't know if it was 1.5 or a fluke.FYI, you have a stopwatch in your cockpit. I can consistently complete the startup sequence in 9:30 minutes, so 15 minutes do seem a bit too much. Keep in mind from the third mission on you can depart at any time, even though the briefing always states 15 minutes of startup time.
Sabre-TLA Posted October 4, 2015 Author Posted October 4, 2015 Actually the 15 min time is to include the cockpit interior check, left, right and center console pre-flight inspection to ensure all switches are set correctly prior to the start-up sequence. It also is expected to include the SAS switch test and all items in our Amplified Checklist. If you skip those items you can usually get the bird started within 5 minutes. MapleFlagMissions - Read Our Blog for Updates
Gliptal Posted October 4, 2015 Posted October 4, 2015 Actually the 15 min time is to include the cockpit interior check, left, right and center console pre-flight inspection to ensure all switches are set correctly prior to the start-up sequence. It also is expected to include the SAS switch test and all items in our Amplified Checklist. If you skip those items you can usually get the bird started within 5 minutes.Isn't 5 minutes impossible? Provided you let the alignment finish (it's 4 minutes), and the engines are spooled one at a time. Still, it's better to give more time than less, 15 minutes is more than fine, especially if you have to meddle with DSMS and CMS.
Sabre-TLA Posted October 4, 2015 Author Posted October 4, 2015 (edited) EGI alignment does take the longest time but you can turn on the CDU and EGI as soon as generator power is on to start the alignment. You can also turn on the CICU, JTRS. IFFCC. and MFCDs early as well. From what I have found you can basically get everything going while the engines are spooling up (you still need to do them one at a time). It would be interesting to see who can do the fastest manual successful start up in the A-10C. No autostart sequence. Also this procedure is not to regs so not sure if in real world you could do it and have the A-10C fully functional. Edited October 4, 2015 by Sabre-TLA MapleFlagMissions - Read Our Blog for Updates
P5138 Posted October 4, 2015 Posted October 4, 2015 Actually the 15 min time is to include the cockpit interior check, left, right and center console pre-flight inspection to ensure all switches are set correctly prior to the start-up sequence. It also is expected to include the SAS switch test and all items in our Amplified Checklist. If you skip those items you can usually get the bird started within 5 minutes. I just want to clarify, that when I said the 15 minutes felt too long, I meant that the 15 minutes felt closer to 20. I was sitting for much, much longer than I remember doing in the 1.2 version of the mission. I would have chalked it up to my getting better, but the shutdown trigger never went through either after at least five minutes of sitting, waiting for it.
Gliptal Posted October 4, 2015 Posted October 4, 2015 I'm transitioning from Steam to Standalone, how am I to move the campaign save from one version to the other? Everything was automatic but that. Thanks!
Sabre-TLA Posted October 4, 2015 Author Posted October 4, 2015 Just re-install the package. Your campaign progress is stored in your logbook so it won't be effected. MapleFlagMissions - Read Our Blog for Updates
Sabre-TLA Posted October 5, 2015 Author Posted October 5, 2015 I attempted the first mission in the BFT Campaign in 1.5, but it ended in failure: First, the 15 minutes for the startup sequence seemed too long, but I didn't have a stopwatch to check, then there were A10s in odd places on the taxiways, after that one of the fuel trucks drove through one of the Hogs, causing it to burst into flames and the pilot to eject (perfectly timed with the VO on the bustle of an airport), and then the mission ended with a U rating after I sat for 5 minutes waiting for the shutdown verification. I don't know if it was 1.5 or a fluke. I tested this in 1.5 and the BETA currently has an issue with the AI aircraft starting from the RAMP. They taxi in the direction of the wind. I found if the wind direction changed to align with the normal takeoff direction then the AI aircraft will takeoff from the expected runway end. Using the mission as it works in 1.2 causes them to try and taxi to the west end of the runway for takeoff! I haven't completed all the testing yet but hopefully they can fix the BETA so it behaves the same as before. If not, then I can update the missions so the AI will behave as expected by changing the wind direction. MapleFlagMissions - Read Our Blog for Updates
Hobbnob Posted October 6, 2015 Posted October 6, 2015 Hey, I'm currently starting out on the BFT A10C campaign and loving it, amazing work! I've only noticed one issue, when running BFT01 on DCS 1.2 it doesn't seem to recognise that I'm pressing the T/O trim button and fails me on it each time even though I've pressed it and verified that the light came on. I thought I might have done something in the wrong order so I ran the practice mission for BFT01 and followed it to the letter and still got failed on it. I decided to skip it and run BFT02 instead, got a Q- on the second run which I'm super happy with, but one point of improvement would be that I managed to forget to turn the APU off (I was focussing far too much on improving my performance that I forgot to start up properly haha) and the IP didn't pick up on it :) Other than those small things I've found these missions are absolutely incredible, I really like the way the IP actually picks up on individual errors and audibly tells me what I've done wrong, I've been hesitating on buying this campaign for ages because I didn't feel competent enough with the airframe but the way it's made gives you clear points for improvement, I wholeheartedly recommend this for anyone that wants to get better with the warthog :D
Sabre-TLA Posted October 7, 2015 Author Posted October 7, 2015 Glad you are enjoying the missions. One thing we learned with the triggers and push buttons is to press and hold the button down for a 1 second count. Sometimes if you press the button too quickly the game engine won't recognize that it was pressed (even though it appears pressed and the light turns on) but holding it for a 1 second count will ensure it gets recorded. We also have a switch checker mission so you can test your setup to make sure all your switches are being recognized by the game properly for the triggers to take effect. Email us at mapleflagmissions@gmail.com and we will send you a copy if you need it. For BFT02 and subsequent missions we removed those pesky checks as we felt after passing BFT01 you would know the procedures so we didn't feel it fair to ding you in the later missions for missing one switch or button press. MapleFlagMissions - Read Our Blog for Updates
Hobbnob Posted October 7, 2015 Posted October 7, 2015 Held down the TO trim button for a little longer and passed BFT01 with a Q first time, thanks for the help!
Gliptal Posted October 7, 2015 Posted October 7, 2015 (edited) After a few runs of BFT09 (single mission): - I understand it's good for practice, but do you really need a 10m/s crosswind in an already pretty difficult IFR night zero visibility conditions flight? - Instructor repeats at least three times i must mantain 8000ft after the first turn. - Briefing states that pattern altitude is 2500ft, but the instructor tells you to mantain pattern altitude at about 2900ft, and starts becoming agitated if you keep 2500ft. - If you as much as slightly bounce during the first landing (which is quite easy seen the conditions and the freaking AI wingman placing his wingtip one meter off of my cockpit during final) the triggers break and you miss the "execute an immediate takeoff" order (since the instructor thinks you've already gone airborne). - This leads to the "you're going off course, keep 120" notice (sorry if I'm trying to keep inside the runway!) and the "you forgot to raise your flaps and gears" notice (sorry if I'm still rotating!). - After the long goaround at 7000ft, you are told to enter the pattern again, but not if you're supposed to land or not. I got both the "you're under the glidepath" notice and, a few moments later "terminate, terminate, terminate, you went below the pattern altitude" (at about 2300ft) because I was trying to follow the damn glide needle. I gave up then. Will test more on Friday. Edited October 7, 2015 by Gliptal
BackboneOne Posted October 8, 2015 Posted October 8, 2015 any news on TTM part 1 & 2 update for 1.5? MB: Asus ROG Strix Z390-E \ CPU: i9-9900K NZXT Kraken X52\ DDR4: 3000MHz G.SKILL Trident Z Royal 32Gb RAM \ VID: MSI Nvidia RTX4070 12GB \ MON: Samsung ue49ks8000 49'', Lilliput 8'' x2 CNTRL: Thrustmaster HOTAS Warthog \ Saitek Combat Rudder pedals \ TrackIR 5 \ Thrustmaster MFD Cougar Pack
Sabre-TLA Posted October 8, 2015 Author Posted October 8, 2015 After a few runs of BFT09 (single mission): - I understand it's good for practice, but do you really need a 10m/s crosswind in an already pretty difficult IFR night zero visibility conditions flight? - Instructor repeats at least three times i must mantain 8000ft after the first turn. - Briefing states that pattern altitude is 2500ft, but the instructor tells you to mantain pattern altitude at about 2900ft, and starts becoming agitated if you keep 2500ft. - If you as much as slightly bounce during the first landing (which is quite easy seen the conditions and the freaking AI wingman placing his wingtip one meter off of my cockpit during final) the triggers break and you miss the "execute an immediate takeoff" order (since the instructor thinks you've already gone airborne). - This leads to the "you're going off course, keep 120" notice (sorry if I'm trying to keep inside the runway!) and the "you forgot to raise your flaps and gears" notice (sorry if I'm still rotating!). - After the long goaround at 7000ft, you are told to enter the pattern again, but not if you're supposed to land or not. I got both the "you're under the glidepath" notice and, a few moments later "terminate, terminate, terminate, you went below the pattern altitude" (at about 2300ft) because I was trying to follow the damn glide needle. I gave up then. Will test more on Friday. The missions are designed to be more difficult the further you go into the campaign. After 8 missions you should be able to handle the plane in more challenging conditions. The instructor messages are there for a reason so you must not be maintaining 8000' altitude. Check to make sure you have your QFE setting set correctly. The pattern altitude range is between 2300' and 2700' so again check your QFE setting to make sure it is set correctly. The AI Wingman are game engine controlled but in these conditions think of him trying to assist you with the landing attempts. He does break off when close to landing so it shouldn't impede your ability to land properly. If you are bouncing your landings then you need more practice to make them smoother. Nobody would qual if they bounce their landings. Once you make the inbound call to Batumi for the 2nd attempt you must fly to the heading ATC has given you. Once you enter the pattern you must maintain it until you get landing clearance. If you chase the glideslope too early you will fail as you didn't get clearance from ATC. Once you are cleared then the pattern altitude trigger is removed and you can make the approach and landing. Deviating from the ATC or the FE instructions will in most cases cause the triggers to fire and a mission terminate message. MapleFlagMissions - Read Our Blog for Updates
Sabre-TLA Posted October 8, 2015 Author Posted October 8, 2015 any news on TTM part 1 & 2 update for 1.5? We have started testing our missions in 1.5. There are some AI bugs in 1.5 at present (the most critical is the one that causes the AI to takeoff downwind instead of into the wind). So far that appears to be the only show-stopping bug that impacts our missions. Once that gets fixed then we will release a 1.5 version of all our major campaigns. MapleFlagMissions - Read Our Blog for Updates
BackboneOne Posted October 8, 2015 Posted October 8, 2015 We have started testing our missions in 1.5. There are some AI bugs in 1.5 at present (the most critical is the one that causes the AI to takeoff downwind instead of into the wind). So far that appears to be the only show-stopping bug that impacts our missions. Once that gets fixed then we will release a 1.5 version of all our major campaigns. only bug? O_o i just played TAC14 SEAD, on a 2nd minute of sortie, Chevy told me that he has being hit and then instructor said "good effect on target, clear to re-attack" :lol: MB: Asus ROG Strix Z390-E \ CPU: i9-9900K NZXT Kraken X52\ DDR4: 3000MHz G.SKILL Trident Z Royal 32Gb RAM \ VID: MSI Nvidia RTX4070 12GB \ MON: Samsung ue49ks8000 49'', Lilliput 8'' x2 CNTRL: Thrustmaster HOTAS Warthog \ Saitek Combat Rudder pedals \ TrackIR 5 \ Thrustmaster MFD Cougar Pack
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