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Posted

How do I change the default cockpit view angle?

 

I have set up a 4-monitor array where 3 monitors show external cameras and the MFCDs display in the upper corners of a fourth monitor (set below the other three), along with Helios running the gauges for a virtual control panel.

 

The problem is that right now, when I hit my "view center" button, it centers on the bottom of the HUD... showing both outside view and control panel- which I don't really need to see. I want to change the "view center" default angle so it is pointing out the top of the HUD, to maximize external view. I already tried editing the cockpit view settings (I used "3camera.lua" as a basis, made a new one called "3cameras+MFCD.lua"), and found that if I put 0.3 as the "viewDy" variable, it DOES center on the HUD... but it also skews the viewing angle between the center and side screens. Basically, it's telling the program that the MONITORS have moved, not the view angle... if that makes any sense.

 

SO, I'm pretty sure I have to edit "snapviewsdefault.lua", can anyone help me out here?

Posted

Never mind, found it...

 

in the "snapviewsdefault.lua", you have to edit the very last lines in the script. I changed the vertical angle to zero, then reduced the viewing angle from 83 degrees to 65 so it starts out a little zoomed in on the HUD... I have plenty of peripheral on the adjacent screens.

 

Snap[11][13] = {}

Snap[11][13]["y_trans"] = -0.041336805555555564

Snap[11][13]["x_trans"] = 0.36

Snap[11][13]["hAngle"] = 0

Snap[11][13]["viewAngle"] = 65.0

Snap[11][13]["vAngle"] = 0

Snap[11][13]["rollAngle"] = 0

Snap[11][13]["z_trans"] = 0

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