RedX Posted February 28, 2011 Posted February 28, 2011 If the "camera" view size/resolution is less than the screen size (whether using multiple monitors or not) and HDR is turned on, the Sun glare is opaque black effect. In addition, any unused screen space contains random pixel noise and the HDR smears it so that a glare effect carries it over to the rendered "camera" area. Apparently with ATI drivers there is an option to cure this (AA edge detect) but in NVIDIA drivers I haven't found anything that helps yet. This problem is unchanged since beta 4 for me. Screenshot in the earlier post: http://forums.eagle.ru/showthread.php?p=1098342#post1098342 Intel Core i7 9700K@4.6GHz|ASUS Strix Z390-H|G.Skill DDR4 32GB@3200MHz|MSI GeForce RTX 2080 Ti|2xSSD 500GB Samsung 970 EVO M.2 RAID0|SSD Samsung 850 EVO|Corsair HX 750W|Fractal Design Define R6 Blackout|UWQHD 34"|Valve Index|Logitech G9|MS Natural Ergonomic Keyboard 4000|VPC WarBRD Base+MongoosT-50CM2 Grip|VPC MongoosT-50 Throttle|VKB T-Rudder|Beyerdynamic DT770|Boom mic|Windows 10 Home
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