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So... From what I see for myself and read here in the forums, the AI is not a complete mess. Wingmen DO respond and are accurate enough, threats are threatening enough... There's much user error involved, too.

 

BUT...

 

There still are a few niggles here and there, and some really big bugs to squash. So I came up with this idea. We should centralize everything in one thread, maybe sticky it and then work out a feasible list of things we'd like to see implemented.

 

We could start by setting up a basic mission pattern, without being too detailed, such as:

- STARTUP/TAKEOFF

- NAVIGATION

- ENGAGEMENT (OFFENSIVE/DEFENSIVE)

- REFUELING

- GETTING BACK (PLANNED/DIVERTED/RETREAT)

Within these major categories we could list the major single features needed. Example:

ENGAGEMENT/OFFENSIVE:

- taking account of its range;

- taking account of its altitude;

- taking account of the target's dangerousness;

- weapon selection based on range/altitude/dangerousness (the lesser the danger the lesser the need for putting distance);

- target prioritization;

- target response (SAMs, popping smokes, etc.);

...

 

ENGAGEMENT/DEFENSIVE

- taking account of threat's range;

- threat prioritization;

- putting distance between itself and present threats;

...

This way we can have two/three different layers of detail (the third obtained by splitting single traits like weapon selection in single factors) so that spotting defects and finding a way to get desired behaviour should become easier, for us and for the devs.

 

So... can we do it? Do we want it? I personally do, but since I am quite new at simming I could very well miss many important things.

 

What I ask then is:

 

How does a typical mission play out (in real life), in how many phases can we split it? What is needed to do in each one of these?

 

Try to explain it using BOTH real world facts and present AI behaviour.

 

Be minimal and precise, don't go into too much detail, for now I think it's not needed. We'll get to that in time.

 

After this we'll start to check what works, what is missing and what does not work. We'll try to come up with permanent workarounds (like modifying the AI scripts, config files for engagement ranges and so on) or feasible suggestions for the devs.

 

I'll try to keep this post updated as new stuff comes up.

 

That is all for now, thank you for your attention.

 

MODERATORS: I posted this in the main forum to get the most traffic. If you feel it's better to move the post in the specific sub-forum, please do that and accept my apologies (for being such an exhibitionist :P).

Edited by BAWZ
bad grammar
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