D-Scythe Posted July 19, 2005 Posted July 19, 2005 In FC 1.1, weren't these issues fixed by ED? - helos still do not slow down when attacking, increasing their vulnerability - AI still run their fuel dry with over AB usage - accuracy of main tank guns increased It's sorta stupid when you have a BMP/Bradley taking out an Abrams or T-80 with their Bushmasters when the tanks can't hit a damned target. I swear, I'm getting like 5 kills every 30 shots from inside 2000 m. That doesn't seem terribly realistic to me, especially when you have the tanks sniping choppers out of the sky like nothing... And just for ME scenarios, can the following planes be added to the following countries? I'm certain that they are in service with their respective armed forces: France: E-3 AWACs Israel: E-2 AWACs Turkey: AH-1 Cobra Georgia: Mi-24
VMFA-Blaze Posted July 19, 2005 Posted July 19, 2005 I think it was Caretaker or one of the other Beta Testers that stated that AI hadn't been adjusted in 1.1....... I think that that were just going to have to wait for any improvement here..... ~S~ Blaze intel Cor i7-6700K ASUS ROG MAX VIII Extreme G.Skill TridentZ Series 32 GB Samsung 850 Pro 1TB SATA II ASUS GTX 1080/DIRECTX 12 Windows 10 PRO Thrustmaster Warthog Oculus Rift VR
D-Scythe Posted July 19, 2005 Author Posted July 19, 2005 I could've swore in the demo that the helos actually slowed down...
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