Rahvin Posted April 29, 2011 Posted April 29, 2011 I'd really like to see DCS become a bit more competitive in aspect, so a multiplayer mode that's similar to what DotA has done for WC3 could be something I'd find pretty entertaining. The basic premise would be a map, that would be relatively small and designed for balance (so using computer generated topology). There'd be a number of airfields, with a large airbase in each corner, protected by some static defences, radar and whatnot. Smaller airbases would be installed closer to the center of the map. Every player would start in the vehicle of their choice (from the lock-on fleet?) armed with only guns. Each (confirmed? to add a bit of realism ;)?) kill would alot the player (using an event system) upgraded weapons (ie, rockets/AIM9 first, then the more kills are racked up, the more weapons become available). Kills of what? Spawning ground troops that march to the center of the map where they engage in battle, in little platoons, or other players. Losing your vehicle means losing all weapons installed, and an increasing amount of "upgrade currency". Fuel beyond a certain lbs/minute should also cost extra. Neutral units could be spread around the battle field (if there is enough space...the range of AA defence is a bit scary to just put a tunguska into the middle of the place...) The game is won, when a certain number of key structures on the home airbase are destroyed (one won't be enough or someone might sneak in NOE and suicide-bomb that installation. I think in general this should be a feasible, fun, quasi-PvP multi-player map, that still sticks to a lot of sim aspects. Event-management is probably going to be quite a task, and creating the topology as well. The benefits are that teamplay, tactics and economy are going to be valued more than in standard missions, while the skill required should be just as high. Add a sped-up day/night cycle of about 15-30 minutes (depending on map size), and the players will even have to adapt to changing environmental conditions. Now I know, for the hardcore simmers amongst you, this is going to sound like heresy, but I like the idea of introducing a bit of compettition to this highly technical game :D
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