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Posted (edited)

I have a question about the X65F. Im curious as to how it works when trimming. A non force feedback stick (to my understanding since I play with force feedback) starts a timer when you trim so you have time to recenter your stick. With force feedback the actual physical center of the stick changes so the trim has no timer. It centers instantly. So my question is how does the X65F work since it is always centered? I have put alot of thought into this and I THINK it probably uses the timer method because even though it doesnt move your still using force on it wich could cause the chopper to "kick", but I just don't know for sure. I would appreciate a comment from a couple of sources. One that has used force feedback before the X65F and one that used a regular stick (or more). Maybe even someone that has used all three types. That way I can get a user experience point of view and comparison.

Edited by ZQuickSilverZ

I need, I need, I need... What about my wants? QuickSilver original.

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"I've seen steering wheels / arcade sticks / flight sticks for over a hundred dollars; why be surprised at a 150 dollar item that includes the complexities of this controller?! It has BLINKY LIGHTS!!" author unknown.

 

 

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  • 4 weeks later...
Posted (edited)

Xr = the position of the joystick in the game

Xt = the change in position because of the trimming

Xg = position of the joystick of the gamer. In case of the X65F Xg = Fg

 

Fg = force applied to stick by the gamer

Fr = force the a real person would need to apply

 

Important to know here: Xr directly affects the position of the ailerons. (In most planes)

 

When the ailerons are in a neutral position the aircraft does not always flight straight because of speed, load balance, ... . In order to maintain a level flight the pilot needs to reposition his stick to a position Xr. Nature does not like this and will try to push the ailerons back to its neutral position. The pilot experiences this by the force Fr on the stick. The player must do the same, he must reposition his stick to Xg and this requires, on most sticks, a force Fr because of the centering (or FFB).

 

Nor the player nor the real pilot likes to keep applieing force. The pilot would now trim his aircraft so the pressure will be relieved. However his joystick does not change its position. With FFB you would have the same experience. Xr = Xg

 

With non-FFB sticks you can't do that. So usually they will relieve the player from the force by change the mapping between the players and the real pilots with the following (or similar) formula: Xr = Xg + Xt. This means that when the play released his joystick after trimming, the plane will flight straight even thought the real pilot's stick (and thus the ailerons) would not be centred. But both the real and virtual pilot can release there stick and still flight straight. This also implies that when the gamer pulls fully back on his stick, the real pilot's stick would not be fully back if there was trimmed forwards.

 

Remarks:

 

  • FFB sticks in a game not supporting FFB probably behaves like non-FFB sticks.
  • y = x should be interpreted as y = f * x where f is a factor or is some cases another function.

 

Disclaimer: this does not applies to all planes and I am no expert on this matter.

Edited by Xtrit
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