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Posted

So I am trying to set up a trigger to display a message to contact JTAC when a certain group spawns. I am using the group alive condition. The issue is even thought the group hasn't activated I still get the message at the beginning of the mission. What is the best way to get the message to display once the group is activated?

 

 

 

Posted

A little ME quirk: You need to set the start time of your trigger-spawned unit to 23 hours ahead of mission start time for the logic to work. So, if your mission start is set to 12:00:00, set the spawning unit's start time to 11:00:01.

 

Now it will work.

Posted

I see if i remembered to that. Not sure if this matters but the units are not spawning on the map until that groups trigger is met but I still get the message at the start of the mission,

 

 

 

Posted

You should not see the message at the beginning of the mission if it's triggered by "Group Alive" and you have set the right conditions for the delayed group spawn, including the start-time delay mentioned above. This exact problem sometimes occurs in my mission design playthroughs and 95% of the time it's because I forgot to set the start-time delay for the group.

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Posted (edited)

Cool Thanks man! I will give it a shot and see what I get.

 

Problem solved!! Kinda odd that it has to be 23 hours. Oh well thanks again!

Edited by Weaponz248

 

 

 

Posted (edited)
Cool Thanks man! I will give it a shot and see what I get.

 

Problem solved!! Kinda odd that it has to be 23 hours. Oh well thanks again!

 

No, it can be any time in the future. The start time is what time the group will spawn. You can spawn a group early with the "Group Activate" trigger action. There is no way to tell a group to NEVER spawn, everything has a start time, so if you want a group to spawn on command, you need to set the spawn time to some remote time in the future, then use the "Group Activate" trigger action.

 

Very rarely, you will want to spawn a group either on command or by a certain time in a mission, and then you would set the start time to the time in the mission that you would want the group to spawn by. If you run the "Group Activate" action on them then, you can spawn them "early". But generally, in most cases, a group you want to spawn on command will have a start time in the remote future. For example, I have been setting my start time usually 90 days in the future.

 

A real nice feature of the mission editor is that when you adjust the start time of the WHOLE mission, then all start times of individual units auto-adjust to be the same amount of time from mission start as before.

Edited by Speed

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