Bahger Posted May 16, 2011 Posted May 16, 2011 This has been satisfactorily tested by my squadron-mates at the 1st VFW (25th "Draggins") but feel free to report any problems or anomalies. This mission consists of three flights of 2 A-10s each, departing from separate airfields in order to link up over the AO. Tusk flight (DEAD) will attrit enemy SA-19 launchers from altitude so that Pig flight can find and kill three enemy armor convoys closing on a town containing a refugee barracks full of civilians that the enemy warlord is determined to destroy. Boar flight has clearance to destroy briefed road bridges with JDAMs in order to hamper the movement of the convoys. This is a strike/interdiction mission. The Red objective is only very lightly defended by a small UN contingent. As usual, this is an intermediate to advanced level .miz that calls for some proficiency in the following areas: - Multiple L/L coordinate data entry into the CDU for use as target waypoints in "Mission Mode" (Tusk) - Using "Mark" to get ground-level target waypoints where flightplan WPs are placed at navigational altitude (Boar). Coordinates for the three Tunguskas have been provided for the DEAD flight. Coordinates for roadblocks north and south of the attackers' objective have also been briefed and should be inputted by all pilots as reference points for the convoys' routes into the town and to protect the UN defenders at these roadblocks, who will not last long if the armor is allowed to make contact. No custom voice comms this time (not much point in MP) but detailed text messages for S.A. and to notify the player of victory/defeat conditions. Read the briefing and good hunting!co6 Burning Bridges_04.rar
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