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Posted

Hello all,

Sorry if it has been already asked; if so, please lead me to the related forum.

At the River Raider mission when I mark a bunker as my SPI, I broadcast it and them tell my wingman to attack it (Wingman>Engage with...>Guided bob>Default).

He says "copy", but then starts to orbit and doesn't attack the bunker.

The manual says that wingmen will attack "targets of opportunity", and as I see it, they will only attack vehicles, but no buildings or bridges. Is this correct?

Thx!

This is an amazing sim! 'Nuff said!:pilotfly:

 

YouTube: SloppyDog

  • 4 months later...
Posted

I'm having the same problem. Does anyone have an answer?

I've also been looking for a good guide/walk-through for River Raiders but haven't found one...

I can get to about bunker 4 before shit hits the fan.

It would be helpful if my wingman would follow orders...

Posted

Hi all,

 

AI cannot be directed to to attack static or world objects.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted (edited)
I'm having the same problem. Does anyone have an answer?

I've also been looking for a good guide/walk-through for River Raiders but haven't found one...

I can get to about bunker 4 before shit hits the fan.

It would be helpful if my wingman would follow orders...

 

Dantron,

 

I'm still having the same issue. Wingman won't attack bunkers with bombs. However, oddly enough, he will attack the bunkers with Mavericks.

 

As regarding a walktrough for River Raider, I planned on doing one on video, but since I never finished that, here goes a description how I do this mission.

 

1) Bunker 1: You are flying too low and too close. Turn around, get to a higher altitude (15,000 ft) and come back to the initial point. Orbit and mark the first bunker. Send the SPI to the Wingman and tell him to attack with Mavericks. He will do the attack and usually he is not attacked at this time.

 

2) Bunker 2: Wingman will rejoin. Get to the first waypoint, where the first bunker is located. Now comes the secret for this mission. Orbit, but at the right of the recorded flight plan. I mean, looking at the flight plan, you will see the green line that shows your flight path. You must have in mind that left of that line is dangerous (north is bad) and right of that line is "safe" (south is good). Tell the wingie to attack the second bunker with Maverick. He will attack, maybe the SAMs wil get crazy and attack him. Watch as the missiles come from the north. Maybe your wingman will get defensive, but usually due to altitude and distance he survives.

And what you do? Resist the urge to try and find those SAMs. If the RWR goes crazy, dive to the deck and head west. Yes, the water is your friend. The south part of the map is "safe" because there are no SAMs there, but it is packed with MANPADS. So, if you stay high enough, you should be safe. On the water there are no man-portable SAMs.

Ask him to rejoin, and head east to a position more or less 5 miles south (right of the green flight path line) of the second bunker waypoint. Instead of a waypoint, I would choose a direction, i.e., 270 degress and always get paralell to the bunker that you are going to attack, in distances varying from 5 to 10 miles and always at 15,000 ft.

Now you can choose to send the wingie again, to attack with Mavericks. I myself send him home. Sometimes the wingman becomes an liability, not an asset. You can't always figure out what the AI will do, specially in a mission with many air defenses, like this one. He'll probably do something stupid.

Very important: do not order him to orbit at any position (anchor here command). He will do so, but will drop to 5,000 ft and will be a very easy target for the aforementioned MANPADs. Very important, part two: he will have the same behavior on ALL missions, campaigns and so on. So, if you wanna the wingie to be orbiting over some place, make sure he will do over friendly territory. He will always drop to 5,000 ft, instead of orbiting at a higher, safer altitude.

If you decide to send him, give the Attack with Mavericks command. From the South. Hopefully he won't do anything harmfull to himself, but sometimes he will wander mindllessly right at enemy air defenses.

 

3) Bunkers 3, 4, 5 and 6: With the wingie RTB, you stay in orbit in a position paralell to the bunkers waypoints, always over the south part of the map. Make your attack headings always something like 180 to 000 (south to north). You could orbit in one place, mark all the remaining bunkers and then attack them with Mavericks. The sequence goes like this: Mark target, get going north bound, send the Maverick, get back. Never, ever overfly the bunker. Crossing that line will make the SAMs on the north go crazy. Get back to your safe position, 5-10 miles south of the next bunker. Repeat as necessary.

 

4) And finally, as Mavericks are not magical weapons, and sometimes the "-H" models is such a pain to get a lock, you can always try and destroy the 3 and 4 bunkers with a GPS guided bomb. Laser guided are the best, but in this situation (or any situation) they don't work as stand-off weapons, something that JDAMs can do (in a limited way, but are better than nothing). Leave the Mavericks for bunkers 5 and 6. Those two bunkers will present threats coming from the west in the river valley. There are nasty surprises if you get too close.

If you get attacked, dive to the deck and head south. The water is too far way now to be a safe haven. Once the attack stops, get back to 15,000 ft.

 

5) Fly to Senakhi, land. Stop shivering and have a good, well deserved rest.

 

I hope this helps. I did this mission may times over until getting to thinking "outside the box" and developing a technique for finishing this mission. And as everything with this sim, there are thousand different ways to do things. Maybe some out there will disagree with my tactics, but I hope it will be a good guideline to help you out.

Welcome to the forums and to this wonderful sim. You will see that one of the better things in the DCS universe, is the rewarding feeling of finishing a mission, start to finish, and bringing everybody back home safely. It feels great! :thumbup:

Edited by RodBorza

This is an amazing sim! 'Nuff said!:pilotfly:

 

YouTube: SloppyDog

Posted
Hi all,

 

AI cannot be directed to to attack static or world objects.

 

GG,

 

As always, thank you for the helpful info.

This is an amazing sim! 'Nuff said!:pilotfly:

 

YouTube: SloppyDog

Posted

Nice, though technically for bunkers the D should be inadequate, and for this type of strike you should be packing G/K instead :)

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

GG,

 

Thanks, and I agree with you.

But I decided to go with the default mission payload.

You know, those darn crew chiefs.

If you don't pay them a barbecue once a month, they will do that with you.:thumbup:

 

P.S.: For them, all that matters is, aham, the 'plane' safety....

This is an amazing sim! 'Nuff said!:pilotfly:

 

YouTube: SloppyDog

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