blahdy Posted July 19, 2011 Posted July 19, 2011 Most contemporary arcade games (i.e. Battlefield series, HAWX, RTS games, etc) use tail-chase homing missiles. What happens if you put a missile with proportional navigation on an RTS game (World in Conflict) with only 1.5km by 1.5km sized map and just rotary wing helicopters???
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