Jump to content

Proportional Navigation for World in Conflict


Recommended Posts

Posted

Most contemporary arcade games (i.e. Battlefield series, HAWX, RTS games, etc) use tail-chase homing missiles.

 

 

What happens if you put a missile with proportional navigation on an RTS game (World in Conflict) with only 1.5km by 1.5km sized map and just rotary wing helicopters???

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...