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Posted (edited)

Hi John_X,

 

Your bird is beautyful, but i suggest you some modifications.

 

To have a better compatibility (as done in 3Go's Su-27) with not moded online servers, you should do this.

 

1- Edit your 3D model and change arg #70 values to this

0.1 to 1.9 -> F-16 MUL model with pylon -> this opens 20 slots for 20 skins

2.0 to 3.9 -> F-16 w/o pylons

4.0 to 5.9 -> F-16A with pylons

for example.

 

2- You sloud also assign the skins like this for the 4 first MUL

livery_Id = 1 -> Belgium -> Skin value = 0.1

livery_Id = 2 -> Netherland -> Skin value = 0.2

livery_Id = 3 -> Norway -> Skin value = 0.3

livery_Id = 4 -> Danemark -> Skin value = 0.4

 

w/o pylons :

livery_Id = 21 -> Belgium -> Skin value = 2.1

livery_Id = 22 -> Netherland -> Skin value = 2.2

livery_Id = 23 -> Norway -> Skin value = 2.3

livery_Id = 24 -> Danemark -> Skin value = 2.4

 

There stays a problem with USA they have the livery_Id = 4 like Danemark, ED is using arg #27 to show the flag see here

 

You have to make a choise :

- use livery_Id = 40 (or 5) and the plane is not visible in not moded missions.

- edit your 3D model add a square plate and use arg #27 to show the logo from WorldTexturesTGA.cdds (I don't know how it works exactly)

 

3-did you release the template ?

 

Anyway your model is great.

Edited by Michelange

EVAC : French fighter school on LockOn: Flaming Cliffs

 

Moding tutorials at C6

Posted (edited)

"did you release the template ?" only the old template is available because now i'm working at a new 3d model F-16 based on more acurate blueprints. So when this one will be ready, you'll have a new template too, but as i started it from scratch, it'll take a while...

 

In other words i'm no longer developing this old one, but if you'd like to have the changes and i see people's some interest in this, i can do it but not at this moment because i'm working at my diploma exam

Edited by john_X
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