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Posted

Hi Guys

I made some tests with submarines today in Black Shark, but they do not work very well.

First problem: They don't dive

Second problem: Thy don't attack anything (neither planes nor ships)

Are this things not implemented or do I handle them incorrect?

 

Tomahawk

Posted

Submarines aren't great. Attacking I'm not sure but as far as I know there isn't any underwater world for Black Shark. The sea is just a surface however many centimetres deep. I don't know if they even model the whole ship or just the bit that sticks out above the sea.

Always remember. I don't have a clue what I'm doing

Posted

This is "things not implemented".

(I'm sure you can see the limited utility of spending valuable resources developing a submarine simulation for a game that centers on an Army attack helicopter... :P )

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Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog

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Posted (edited)
This is "things not implemented".

(I'm sure you can see the limited utility of spending valuable resources developing a submarine simulation for a game that centers on an Army attack helicopter... :P )

I disagree, as long as the game includes triggers and especially if the game includes Lua, then submarines are, in a way, implemented, as you can implement virtual submarines through triggers. I did this in the mission "Sink the SAGs". Ka-27 ASW helos fly around through various search areas, searching for the two virtual "Los Angeles" subs that exist only in triggers. If the Ka-27s are low and slow and in one of their search areas, then every once in a while they can "launch a torpedo", which has a 1 in 4 chance of killing the sub they launched it against. If the "submarine" survives the attack, then it goes into evasion mode for 30 minutes.

 

Meanwhile, if a particular "submarine" is not in evasion mode and is alive, then it has a random chance every few minutes of sinking one of the actual, enemy ships (via an "explode unit" trigger).

 

So you can implement some crude submarine and anti-submarine warfare with nothing more than about a thousand triggers (much of which are just random variables set at mission start). When integration with A-10C comes, it should bring with it better Lua functionality, and this will be MUCH, MUCH, MUCH easier to do.

Edited by Speed

Intelligent discourse can only begin with the honest admission of your own fallibility.

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Posted

That's not quite what I mean by something being "implemented". Through that reasoning and technique you can equally say that the Roswell saucer is "implemented", or for that matter the Jules Verne digger... :P

[sIGPIC][/sIGPIC]

Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog

DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules |

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Posted
That's not quite what I mean by something being "implemented". Through that reasoning and technique you can equally say that the Roswell saucer is "implemented", or for that matter the Jules Verne digger... :P

 

Touché... but what's the Jules Verne digger? From Journey to the Center of the Earth or something? I only ever read 20,000 Leagues Under the Sea.

Intelligent discourse can only begin with the honest admission of your own fallibility.

Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/

Lua scripts and mods:

MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616

Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979

Now includes remote server administration tools for kicking, banning, loading missions, etc.

Posted

Yeah, that one. I don't recall the actual name of it, so I came up with one of my own. :P

 

(As an aside, they're available online for free through the gutenberg project - they're old enough to be public domain. :) )

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Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog

DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules |

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| Life of a Game Tester
Posted

Yeah, dangerous waters is fascinating, I remember days when we sit with 5 people+pc's spread over my basement in one sub, them manning different stations, me having the SA... then I walk to the coffee machine in the ground floor, and someone shouts "TORPEDO IN THE WATER!" from down there... I don't remember having ran that stairs ever that quickly down... xD

 

Anyway, something like basic naval warfare in DCS would be cool, sure, but we probably should remember it's primarily a flight simulation (no offense :) ), so as long we have the possibility to build such situations by trigger, I'm satisfied.

There's no "Overkill". There's only "open fire!" and "time to reload".

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Posted

I didn't say something of a submarine simulation and when the submarines in BS can't dive then it's ok (would have been nice if they could but it's ok). I just wondered why they don't attack. When you fly to close to a cruiser, its SAMs shoot you down. But the submarines don't even defend themselves although they have SAMs.

 

Tomahawk

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