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Posted

Search has failed me. I know the editor is complex but it is a simple function I require. I am using the waypoint ETA times to arrange rendezvous with other flights. I am also starting cold from the ramp. When I define a desired ETA my required airspeed to the waypoint is automatically filled in. This is fine except for the first waypoint, there is no time for my start up procedure and I cant define an ETA that allows me startup time because the game than thinks I cant fly there that slowly. If I set my take off waypoint time for say 10 mins after mission start time my aircraft does not appear untill the 10mins is up, Is ther a way to make it spawn and give me control 10 mins before my take off slot?

Posted

Simply do not use waypoint ETA times to arrange RV with other flights. Have them get there later. Or make your other flights orbit until you get there.

 

Ripcord

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Posted

Another option: use a trigger placed on your departure route to spawn the planes to rendezvouz with. This way, they won't even start flying until you are good and going.

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Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

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Posted

Thanks guys, It was late while i was playing with the ME last night. I knew there would be a work around. I think instead of your initial position being a waypoint and being set to 'take off from ramp'. you should be able to place yourself on the map (you exist from moment the mission starts) and your first waypoint should be to start your takeoff roll at the breifing specified time. I did read somthing that sounded like it pertained to this in the 1.109 patch notes, I dont even know what version I'm on (Steam)

Posted

Had a look at someones mission i played the other day and he acheived what i was after by setting a waypoint for 10 minutes after the mission start at the end of the runway. The editor will show your airspeed in red (too slow) for this waypoint but it'll let you use it anyway. Unfortunatly the breifing will still state the 'Take off time' as when the mission starts.

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