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How to know that a mod is compatible for multiplayer?-FC2.0


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Posted

Mhm, the logical way would be to look up which files are checked on differences when joining a "protected" server (which does include a few great, but there're also others without integrity checks), and second to make your mods strictly modman-working so it's easy to deactivate them in case of conflict with server protection (:

There's no "Overkill". There's only "open fire!" and "time to reload".

Specs: i7-980@4,2Ghz, 12GB RAM, 2x GTX480, 1x 8800GTS, X-Fi HD, Cougar, Warthog, dcs-F16-pedals

Posted
Mhm, the logical way would be to look up which files are checked on differences when joining a "protected" server (which does include a few great, but there're also others without integrity checks), and second to make your mods strictly modman-working so it's easy to deactivate them in case of conflict with server protection (:

 

as I check the files on a server?

 

Best regards

 

Brisafresca

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