Brisafresca Posted August 29, 2011 Posted August 29, 2011 Hi all I'm trying to develop new mods, and I have this question, because I want that my mods. compatible with multiplayer, perhaps the question rather is as I do my mods for multiplayer? Best regards:helpsmilie: :pilotfly: [sIGPIC][/sIGPIC] DCS F-86F-35 Unofficial Manual DCS F-86F-35 Condensed Checklist
Haggart Posted August 29, 2011 Posted August 29, 2011 Mhm, the logical way would be to look up which files are checked on differences when joining a "protected" server (which does include a few great, but there're also others without integrity checks), and second to make your mods strictly modman-working so it's easy to deactivate them in case of conflict with server protection (: There's no "Overkill". There's only "open fire!" and "time to reload". Specs: i7-980@4,2Ghz, 12GB RAM, 2x GTX480, 1x 8800GTS, X-Fi HD, Cougar, Warthog, dcs-F16-pedals
Brisafresca Posted August 30, 2011 Author Posted August 30, 2011 Mhm, the logical way would be to look up which files are checked on differences when joining a "protected" server (which does include a few great, but there're also others without integrity checks), and second to make your mods strictly modman-working so it's easy to deactivate them in case of conflict with server protection (: as I check the files on a server? Best regards Brisafresca [sIGPIC][/sIGPIC] DCS F-86F-35 Unofficial Manual DCS F-86F-35 Condensed Checklist
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