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Posted

Hi guys,

 

One thing that has kind of puzzled me since starting this game is the debrief screen. How do I tell if a mission is a success or a failure? I see there is a score but I recently did a mission where I rescued a downed pilot (CSAR) and got a low score of 42 when I rescued the pilot and no helicopters were shot down. I also got a score of 92 when a helicopter was shot down by a T-72 AP round while I was rolling in to gun it. (grr!).

 

Is there any way to see easily the success/failure criteria and how you did? Or is it just a matter or looking at the events and interpreting whether you succeeded? (the mission didn't say failed if the pilot was killed but would fail if the helicopters were shot down).

Lyndiman

AMD Ryzen 3600 / RTX 2070 Super / 32G Ram / Win10 / TrackIR 5 Pro / Thrustmaster Warthog HOTAS & MFG Crosswind Rudder Pedals

Posted

The exact criteria depend on each mission and can be viewed through the mission editor.

 

Note that, depending on mission, the mission score may be judged more on just you - it might very well judge your overall side, in which case you might get a low score even though you personally did well. This is most common for campaigns.

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Posted

I get medals..... lots of medals! :P

[sIGPIC][/sIGPIC] AEF Flesh | 161 SQN

System: 965BE / 5850 Toxic / TrackIR 5 Pro / 120gb Corsair Force 3 GT / 2TB Raid10 / 6GB RAM /TM HOTAS Warthog / G13 / Combat Rudder Pedals..... and lots more :doh:

Posted

As far as campaigns go, anything > 50 is a success (move to next stage of campaign). But keep in mind there's two numbers reported these days, and I can't quite remember what they're labeled as. 'Score' and 'Result' or something like that? One of them is your personal 'score', which I think is calculated in the same or similar manner to in MP, i.e. based on the number of units you (personally) kill of various types. So if you're taking a supporting role in a mission and don't shoot many things, you'll have a low score; but it doesn't really mean anything.

 

The 'result' is the score assigned by the mission designer, which can be based on completely arbitrary rules. Generally they'll have something to do with whatever the mission briefing tells you your mission is. This is the one that matters for campaign missions.

Posted

Somewhat off topic but when advancing tanks (Razor and Elm I think) how do you know when to order them to move? I destroyed everything JTAC had to offer but still failed because a group I told to advance didn't make it.

OS: Windows 10 64bit / MB: MSI Gamers Edge /CPU:Intel CORE I5 9600K @ 4.5 GHz/ RAM: 32 GB / Gfx: Geforce 980 GTX TI x2 in SLI /Drives:1 970 NVMe & 2x SSD RAID 0 /Joystick: Thrustmaster HOTAS Warthog/ TrackIR 5/Saitek Rudder

Posted

if you wait too long then enemy reinforcements and artillery might pop up and kill your tanks.

 

The best way is to call the other available CAS when you order your tanks to move since you are most probably out of ammo and the new CAS will generally kill the remaining artillery and tanks around.

 

Always send the M1A1 platoon first, then wait few minutes and send the M2 Bradleys

  • Like 1
Posted

Thanks for the advice will try that in the future.

OS: Windows 10 64bit / MB: MSI Gamers Edge /CPU:Intel CORE I5 9600K @ 4.5 GHz/ RAM: 32 GB / Gfx: Geforce 980 GTX TI x2 in SLI /Drives:1 970 NVMe & 2x SSD RAID 0 /Joystick: Thrustmaster HOTAS Warthog/ TrackIR 5/Saitek Rudder

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