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Posted

First off.... I apologise for posting this but I've just spent almost seven hours surfing the forums but just got confused.

What file do I need to edit in FC2 to maximize my Shkval viewing distance and which parameters do I need to tweak. I need the most up to date info as lots of it seems to contradict itself.

 

Basically.. I want to maximize target visibility in the shkval and mk1 eyeball and remove translucent buildings. I guess theres an AA setting that will help too?

My pooter:

 

I5-750 @4.00Ghz

4 gb

GTX460 @1920x1200

Posted (edited)

I don't think it's possible with the current Black Shark engine. There's a very interesting tweak for DCS A-10 which does exactly what you want, though.

 

I guess that with the compatibility patch the BS engine will, too, be tweakable in terms of object visibility and removal of the transparent buildings, which were included as a workaround to simulate atmospheric haze. :smartass:

 

Now, don't go expecting your fps to stay up with these such tweaks. I have an i5 2500k @ 4,6GHz and a GTX 580 and my system is brought to its knees when overflying heavily populated areas.

 

Of course the gorgeousness of the game is something to behold, but fps suffer drastically. :pilotfly:

 

EDIT: Only now did I see you were talking about Flaming Cliffs. Sorry.

 

 

.

Edited by dok_rp
Posted

look into graphics.cfg find these lines:

 

MFD_render_params

{

two_pass_always = true;

dist_multiplier_fov_base = 0.3;

second_pass_start_fov = 0.1;

second_pass_far_clip = 100;

single_pass_near_clip = 10;

}

 

this is for the shkval of the su-25t... try editing the values

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