Domestos Posted October 10, 2011 Posted October 10, 2011 First off.... I apologise for posting this but I've just spent almost seven hours surfing the forums but just got confused. What file do I need to edit in FC2 to maximize my Shkval viewing distance and which parameters do I need to tweak. I need the most up to date info as lots of it seems to contradict itself. Basically.. I want to maximize target visibility in the shkval and mk1 eyeball and remove translucent buildings. I guess theres an AA setting that will help too? My pooter: I5-750 @4.00Ghz 4 gb GTX460 @1920x1200
dok_rp Posted October 10, 2011 Posted October 10, 2011 (edited) I don't think it's possible with the current Black Shark engine. There's a very interesting tweak for DCS A-10 which does exactly what you want, though. I guess that with the compatibility patch the BS engine will, too, be tweakable in terms of object visibility and removal of the transparent buildings, which were included as a workaround to simulate atmospheric haze. :smartass: Now, don't go expecting your fps to stay up with these such tweaks. I have an i5 2500k @ 4,6GHz and a GTX 580 and my system is brought to its knees when overflying heavily populated areas. Of course the gorgeousness of the game is something to behold, but fps suffer drastically. :pilotfly: EDIT: Only now did I see you were talking about Flaming Cliffs. Sorry. . Edited October 10, 2011 by dok_rp
aap_flanker Posted October 10, 2011 Posted October 10, 2011 look into graphics.cfg find these lines: MFD_render_params { two_pass_always = true; dist_multiplier_fov_base = 0.3; second_pass_start_fov = 0.1; second_pass_far_clip = 100; single_pass_near_clip = 10; } this is for the shkval of the su-25t... try editing the values Intel i5 11700F + H80 | 4x4GB 3200mhz RAM | AORUS ELITE B560M | Samsung 850 PRO SSD 256gb| KINGSTON SA400 480GB SSD | WD 500GB | Gigabyte GTX 1070 8GB | Antec 1200 PSU | Thrustmaster Warthog HOTAS and homemade panels and rudder pedals | 24" Samsung T24C550 @60Hz 2ms | Opentrack 3 led clip
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