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Posted

Ever since the Beta's I have used the 'Easy-East Georgia-Spring' as a training/test mission, so I know it very well and can complete it easily.

 

After 1.1.1.0, my wingman will not attack the Shilka's at waypoints 5 (tanks) and waypoint 6 (column). At waypoint 5 I give the command to attack Air Defences with missiles, he kills the Strela SA-9 but ignores the Shilka. Also at waypoint 6 the Tank column, I make WP6 the SPI and give him the command to attack the Air Defences with missiles, he says OK then dives to the ground and continues 'jinking' uncontrollably a long way from the target.

 

Prior to 1.1.1.0 he would attack his assigned Air Defence targets without any problems.

GAJ52

 

Intel i7-7700K @ 4.60GHz | 32 GB Ram | Win 10 Pro 64 | GTX 1080i 11.00MB | Saitek X52 Pro

Posted

Maybe the AI is prioritizing the ground threat.

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Posted

Consider it in light of this:

Helicopter AI (HAI):

•When analyzing a tactical situation, the HAI will take in account all threats, not only the target that the HAI is engaging.

•If it possible to engage targets from a safe distance, the HAI will not fly close to threats. If it appears that the HAI is not at a safe position (if player lead wingmen are too close to enemy air defenses, for example) the HAI will fly away from away the threat(s) and then start engaging targets from safe a distance.

•If it appears impossible to engage targets from safe distance, the HAI will make only one short attack (one missile launch / rocket salvo or cannon burst per run. ) from maximum range of that weapon and then breakaway to make new attack if required. This reduces fire effectiveness, but it greatly increases HAI survival when engaging targets with cannon or rockets. Of course, the HAI will never hover in an unsafe location.

•If high-priority targets are screened by low-priority targets that makes impossible to attack high-priority target from safe distance, the HAI will attack low-priority targets first to break the screen. In other words, if you have line of enemy APCs and tanks at 4 km and enemy AAA and SAMs at 12 km, your wingmen will engage those APCs and tanks first. No more flying over the enemies heads.

•Jinking anti-flak maneuvering has been added. When flying in the WEZ of AAA, tanks, and APCs, the HAI will fly at high speed and jink. Of course, HAI will not jink when aiming at a target.

and re-post with a track if you still see an issue...

Cheers.

Posted

This time my wingman again only attacked one of the two Air Defences, this time the Shilka and left the Strela SA-9 ?? So I don't think he is prioritising very well.

 

When he attacks the Shilka he then immediately says rejoin and as you can see from the track the Strela is very close by. Prior to 1.1.1.0 two missiles would have been fired killing both Air Defence units.

 

Sorry the track was too big to send 5.38mb, limit is 5.00mb - is there a way around this ?

GAJ52

 

Intel i7-7700K @ 4.60GHz | 32 GB Ram | Win 10 Pro 64 | GTX 1080i 11.00MB | Saitek X52 Pro

Posted

Hi Weta43

 

Compressing the file only reduced it to 5.2, sorry.

 

The other way is to try the mission for yourself, this wingman problem happens every time now. I normally make my wingman hold position once the mission starts (keeps him out of the way). Take out the trucks with guns, then the patrol (WP3) with a GBU-38 and the bridge (WP4) with the other GBU-38, stay above 10,000 ft to avoid AAA.

 

After the bridge is destroyed you are told to attack the tanks (WP5), this is when you ask your wingman to take out the two air defences, at your SPI with missiles. Unless I have been very unlucky he will only attack one of them, which has only happened to me post 1.1.1.0.

GAJ52

 

Intel i7-7700K @ 4.60GHz | 32 GB Ram | Win 10 Pro 64 | GTX 1080i 11.00MB | Saitek X52 Pro

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