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Posted

Is there some special trick in getting ground vehicles to properly handle off-road waypoints in elevated terrain? I'm trying to get a ground convoy to head up a mountain pass, but they simply won't do it. Some vehicles will follow an initial chunk of the waypoint path, then just stop completely - others won't even try and will just halt in place. Seems to depend on the vehicle type - I set up a competition of sorts in my mission and found certain vehicles will handle off-roading better than others.

 

While reproducing this symptom, I'll lay down a lengthy path into the foothills for my ground convoy, then go in-game and immediately go to F10 view. Clicking on the group in question will show the path they're trying to follow, but the destination 'flag' terminates only a small amount into their journey.

 

Attached are a couple of screenshots showing how things appear in the mission, and the editor (actual full waypoint path) respectively - is there anything I'm doing wrong here? This is a complete show-stopper for the kind of mission I'm planning.

 

Thanks!

1842974296_dcs2012-01-1121-04-49-21.thumb.jpg.57384e081a6631d9c094a85f6ffcff06.jpg

255763134_Launcher2012-01-1121-02-06-26.thumb.jpg.058f3d934195b692724271af35762422.jpg

Posted

Most likely the issue stems from the AI deciding what they can and can't navigate. Basically if the path chosen is to steep they will A. Find a way around it or B. Stop. So it comes down to an issue of finding the right area where the terrain works best with the AI.

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Posted

Ah, I think you're correct. It's a bit annoying to troubleshoot because a unit will path along a pretty gentle slope, then just roll to a complete stop right before something even 'slightly' higher - and have the same behavior even going downhill.

 

If I apply more incremental waypoints and replace my unit with something that has a bit more oomph to it though (the BRDM2 seems like a pretty good winner so far) then I'm able to get a bit better results out of the path finding. I wish there was a better way to gauge this from the editor as opposed to having to start the mission, wait the 3 minute load time, realize your waypoint doesn't work, bomb out, make some minor adjustments, and then try try again.

 

But yeah, I think I'm getting some better results now - thanks for the tip!

Posted

Yep it's quite annoying. I have found that if you click on one of the units in the F10 map you'll see their path, and last time I encountered this issue the path would stop at the area they were having problems with. So, you might not need to actually wait for them to run the whole route in order to find out if their path is okay or not. Won't help with the load time, though.

 

I found that tanks (I was using T-55s) were particularly sensitive to the steepness of slopes, and would stop the group from proceeding while other vehicles were perfectly happy.

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