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Posted

Now, I still find the trimming the problem as it "messes up" the autopilot with the "bumps", sometimes even HDG-hold. In most cases not much but noticeable enough. I've also try to trim in auto-hover but it mostly bumps back again (or worse) when released. Keeping the trim "depressed" and then released might be a way as someone mentioned.

 

I find it easier to 'trim' heading by disengaging and reengaging the heading autopilot channel - I have this mapped to a button on my joystick. That way, you can set a new heading in a hover without messing up the trimming of the pitch/roll.

Posted
I've also been looking into the "dead zone" huh.gif! Well, referring to the axis tuning of the joystick! According to the manual it's suppose to facilitate trim with an average amount of around 10. I can't really say does. Someone ells tried? Is dead zone on the cyclic authentic for real helicopters?

 

Dead zone on a joystick is simply an area around the center where input isn't used. So if your stick has "play" where it for example it won't completely recenter, you place dead zone around it out to where the loose stick, won't negatively impact flying.

 

So, no - it's not authentic to a real helicopter - if a real cyclic was that loose I'm sure it would go in for maintenance and alignment.

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