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Posted (edited)

...The two do not correlate.

 

I would like to take this time to discuss the Server Mod option to only allow people with ping times less than the designated max ping rate to remain connected to the server. It is annoying! Ping times only show the latency of the client computer to send an information packet to the server computer and back to the client. It does not show how stable an internet connection is. I have very high ping times (+700) because of where I am currently in the world. I have flown a lot of missions with my fellow 1st members and very rarely disconnect due to an unstable internet connection (I think I have DCed maybe twice for no reason). The worst that has ever happened is warping into someone that I am too close to (only on the ground; it has never happened in the air and it has only happened once, but this can be mitigated by picking an open slot a slightly away from the others on the server. I keep a good 15m distance and I never have issues). I also appear to jump around and jitter my way through the air. I see public servers that do not require a password but am usually unable to stay connected due to the ping limit set by Server Man. Also, ping rates do not effect your or others frame rates. I get 60 fps with my ping rates. If you are experiencing low frame rates is probably due to a slow processor and an older graphics card, it has nothing to do with your or clients ping rates. This is only a temporary problem for me because I'll be moving back to the states soon. However, there might be some other people out there that have stopped playing because they cannot connect to online servers, and I think that is a bad thing. All of this because people do not have a clear understanding of what ping actually means. Just some food for thought... Happy flying. :thumbup:

Edited by Smasher

[sIGPIC][/sIGPIC]

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DCS A-10, LOMAC(FC2), Falcon 4.0(BMS)

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Intel i7 2600K (OC: 4.8GHz) Liquid Cooled, EVGA GTX 570 HD, 16GB RAM, ASUS P8P67 PRO,SB X-FI Titanium HD

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