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Posted

Yeesh... I'd say the best thing to assign to it would be the TMS. As for other buttons, things such as weapon release, firing the gun, enabling PAC (stage 1 trigger pull, however it is automatically enabled as you fire. Only if you want to line it up first should you do this). You could (maybe) use the remaining buttons as modifiers, switching the hat's function. I dunno

Posted

I use a cheap joystick and what I did was set up the buttons as modifiers, so by pressing, for example, button 3, the hat switch is used as a TMS, button 4, hat is DMS, etc. This allow me to have everything in the HOTAS plus more. I used this since LOMAC. As for remembering, when you are practicing to learn the aircraft, you will learn the set up, as long as you keep it the same for all the aircraft. For example in DCS, Black Shark and in FC1, FC2 and DCS Warthog, the same key combination slew the courser, same combination for chaff and flare and so on. You can also create a cheat sheet for yourself until you get used to it.

To whom it may concern,

I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that.

Thank you for you patience.

 

 

Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..

Posted

Modifiers are definitely the way to go if you have a spare button. At the least you can map things like trigger to weapon launch also, hatswitch to slew function as well as views, etc.

If the software is limiting, even a simple program like Joy to Key can be really useful.

I'd suggest playing for a few hours and thinking about what you need in a hurry/all the time/requires two hands on k/b, make a note or two and then set up the mapping. Don't get hung up on functions of particular switches, all that will do is limit the use of what you have.

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