mmaruda Posted May 3, 2012 Posted May 3, 2012 A few comments from someone who grew up on WWII sims: AI - this seems to behave pretty much like the one in IL-2 1946 before the 4.11 patch - not really aggressive, quite predictable, using low-g turns. The most problematic thing is visual target tracking. This is just an observation (I don't have the Mustang). Ballistics - if one were to shoot like that in Sturmovik, all ammo would go to waste. It seems to me, that the need for deflection is not that big in high-g turns. The second thing is that you shoot from something that looks like 300 meters or more here, that should not be successful, 100-50 meters is the way to go. Another thing is the flames and smoke - each kill looks like in Lock On - fire and black smoke. That is not realistic, gun-cams usually show some white smoke, maybe bright intermittent flames. Dark smoke is quite rare. Plus the Mustang had self-sealing fuel tanks, it wasn't easy to set it on fire.
Panzertard Posted May 3, 2012 Posted May 3, 2012 I moved your post out of the "Show me your mad dogfighting skills!" thread, mmaruda. Followup posts may end up in a big derail inside that thread, so it's better for it to be here. The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning
Recommended Posts